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The VFX technology produces immersive visuals by integrating Computer-Generated Imagery (CGI), compositing, matte painting, and motion capture. VFX-based scenes and elements blend in seamlessly with the live-action footage. Consumers’ growing demand for immersive content aids the demand of visual effects (VFX) market.
According to industry reports, in 2022, the global media and entertainment industry experienced a growth of 5.4% compared to the last year, culminating in revenues amounting to USD 2.32 trillion. Blockbuster films consistently rely on extensive visual effects and remain a significant attraction for viewers in cinemas and on streaming services worldwide. The gaming industry is also one of the major end users of VFX technology. In 2022, the global video games market reached USD 183 billion. The USA and China are the top markets for video games, together accounting for 49% of consumer spending on games. The USA registered a revenue of USD 46 billion and China USD 44 billion in the video games market in 2022.
Visual Effects (VFX) Market Size
Visual Effects (VFX) Market Trends
Visual Effects (VFX) Market Growth
Visual Effects (VFX) Market Share
Visual Effects (VFX) Market Regional Analysis
Visual Effects (VFX) Companies
*While we strive to always give you current and accurate information, the numbers depicted on the website are indicative and may differ from the actual numbers in the main report. At Expert Market Research, we aim to bring you the latest insights and trends in the market. Using our analyses and forecasts, stakeholders can understand the market dynamics, navigate challenges, and capitalize on opportunities to make data-driven strategic decisions.
1 Preface
2 Report Coverage – Key Segmentation and Scope
3 Report Description
3.1 Market Definition and Outlook
3.2 Properties and Applications
3.3 Market Analysis
3.4 Key Players
4 Key Assumptions
5 Executive Summary
5.1 Overview
5.2 Key Drivers
5.3 Key Developments
5.4 Competitive Structure
5.5 Key Industrial Trends
6 Market Snapshot
6.1 Global
6.2 Regional
7 Opportunities and Challenges in the Market
8 Global Visual Effects (VFX) Market Analysis
8.1 Key Industry Highlights
8.2 Global Visual Effects (VFX) Historical Market (2018-2023)
8.3 Global Visual Effects (VFX) Market Forecast (2024-2032)
8.4 Global Visual Effects (VFX) Market by Component
8.4.1 Software
8.4.1.1 Historical Trend (2018-2023)
8.4.1.2 Forecast Trend (2024-2032)
8.4.2 Hardware
8.4.2.1 Historical Trend (2018-2023)
8.4.2.2 Forecast Trend (2024-2032)
8.4.3 Services
8.4.3.1 Historical Trend (2018-2023)
8.4.3.2 Forecast Trend (2024-2032)
8.5 Global Visual Effects (VFX) Market by Production Method
8.5.1 Modelling
8.5.1.1 Historical Trend (2018-2023)
8.5.1.2 Forecast Trend (2024-2032)
8.5.2 Matte Painting
8.5.2.1 Historical Trend (2018-2023)
8.5.2.2 Forecast Trend (2024-2032)
8.5.2 Others
8.6 Global Visual Effects (VFX) Market by Application
8.6.1 Movies
8.6.1.1 Historical Trend (2018-2023)
8.6.1.2 Forecast Trend (2024-2032)
8.6.2 Television
8.6.2.1 Historical Trend (2018-2023)
8.6.2.2 Forecast Trend (2024-2032)
8.6.3 Gaming
8.6.3.1 Historical Trend (2018-2023)
8.6.3.2 Forecast Trend (2024-2032)
8.6.4 Advertisements
8.6.4.1 Historical Trend (2018-2023)
8.6.4.2 Forecast Trend (2024-2032)
8.6.5 Others
8.7 Global Visual Effects (VFX) Market by Region
8.7.1 North America
8.7.1.1 Historical Trend (2018-2023)
8.7.1.2 Forecast Trend (2024-2032)
8.7.2 Europe
8.7.2.1 Historical Trend (2018-2023)
8.7.2.2 Forecast Trend (2024-2032)
8.7.3 Asia Pacific
8.7.3.1 Historical Trend (2018-2023)
8.7.3.2 Forecast Trend (2024-2032)
8.7.4 Latin America
8.7.4.1 Historical Trend (2018-2023)
8.7.4.2 Forecast Trend (2024-2032)
8.7.5 Middle East and Africa
8.7.5.1 Historical Trend (2018-2023)
8.7.5.2 Forecast Trend (2024-2032)
9 North America Visual Effects (VFX) Market Analysis
9.1 Market by Component
9.2 Market by Production Method
9.3 Market by Application
9.4 Market by Country
9.4.1 United States of America
9.4.1.1 Historical Trend (2018-2023)
9.4.1.2 Forecast Trend (2024-2032)
9.4.2 Canada
9.4.2.1 Historical Trend (2018-2023)
9.4.2.2 Forecast Trend (2024-2032)
10 Europe Visual Effects (VFX) Market Analysis
10.1 Market by Component
10.2 Market by Production Method
10.3 Market by Application
10.4 Market by Country
10.4.1 United Kingdom
10.4.1.1 Historical Trend (2018-2023)
10.4.1.2 Forecast Trend (2024-2032)
10.4.2 Germany
10.4.2.1 Historical Trend (2018-2023)
10.4.2.2 Forecast Trend (2024-2032)
10.4.3 France
10.4.3.1 Historical Trend (2018-2023)
10.4.3.2 Forecast Trend (2024-2032)
10.4.4 Italy
10.4.4.1 Historical Trend (2018-2023)
10.4.4.2 Forecast Trend (2024-2032)
10.4.5 Others
11 Asia Pacific Visual Effects (VFX) Market Analysis
11.1 Market by Component
11.2 Market by Production Method
11.3 Market by Application
11.4 Market by Country
11.4.1 China
11.4.1.1 Historical Trend (2018-2023)
11.4.1.2 Forecast Trend (2024-2032)
11.4.2 Japan
11.4.2.1 Historical Trend (2018-2023)
11.4.2.2 Forecast Trend (2024-2032)
11.4.3 India
11.4.3.1 Historical Trend (2018-2023)
11.4.3.2 Forecast Trend (2024-2032)
11.4.4 ASEAN
11.4.4.1 Historical Trend (2018-2023)
11.4.4.2 Forecast Trend (2024-2032)
11.4.5 South Korea
11.4.5.1 Historical Trend (2018-2023)
11.4.5.2 Forecast Trend (2024-2032)
11.4.6 Australia
11.4.6.1 Historical Trend (2018-2023)
11.4.6.2 Forecast Trend (2024-2032)
11.4.7 Others
12 Latin America Visual Effects (VFX) Market Analysis
12.1 Market by Component
12.2 Market by Production Method
12.3 Market by Application
12.4 Market by Country
12.4.1 Brazil
12.4.1.1 Historical Trend (2018-2023)
12.4.1.2 Forecast Trend (2024-2032)
12.4.2 Argentina
12.4.2.1 Historical Trend (2018-2023)
12.4.2.2 Forecast Trend (2024-2032)
12.4.3 Mexico
12.4.3.1 Historical Trend (2018-2023)
12.4.3.2 Forecast Trend (2024-2032)
12.4.4 Others
13 Middle East and Africa Visual Effects (VFX) Market Analysis
13.1 Market by Component
13.2 Market by Production Method
13.3 Market by Application
13.4 Market by Country
13.4.1 Turkey
13.4.1.1 Historical Trend (2018-2023)
13.4.1.2 Forecast Trend (2024-2032)
13.4.2 Saudi Arabia
13.4.2.1 Historical Trend (2018-2023)
13.4.2.2 Forecast Trend (2024-2032)
13.4.3 Nigeria
13.4.3.1 Historical Trend (2018-2023)
13.4.3.2 Forecast Trend (2024-2032)
13.4.4 South Africa
13.4.4.1 Historical Trend (2018-2023)
13.4.4.2 Forecast Trend (2024-2032)
13.4.5 Israel
13.4.5.1 Historical Trend (2018-2023)
13.4.5.2 Forecast Trend (2024-2032)
13.4.6 Egypt
13.4.6.1 Historical Trend (2018-2023)
13.4.6.2 Forecast Trend (2024-2032)
13.4.7 Others
14 Market Dynamics
14.1 SWOT Analysis
14.1.1 Strengths
14.1.2 Weaknesses
14.1.3 Opportunities
14.1.4 Threats
14.2 Porter’s Five Forces Analysis
14.2.1 Supplier’s Power
14.2.2 Buyer’s Power
14.2.3 Threat of New Entrants
14.2.4 Degree of Rivalry
14.2.5 Threat of Substitutes
14.3 Key Indicators for Demand
14.4 Key Indicators for Price
15 Competitive Landscape
15.1 Market Structure
15.2 Company Profiles
15.2.1 The Foundry Visionmongers Ltd
15.2.1.1 Company Overview
15.2.1.2 Product Portfolio
15.2.1.3 Demographic Reach and Achievements
15.2.1.4 Certifications
15.2.2 Blender Foundation
15.2.2.1 Company Overview
15.2.2.2 Product Portfolio
15.2.2.3 Demographic Reach and Achievements
15.2.2.4 Certifications
15.2.3 Autodesk, Inc.
15.2.3.1 Company Overview
15.2.3.2 Product Portfolio
15.2.3.3 Demographic Reach and Achievements
15.2.3.4 Certifications
15.2.4 Side Effects Software Inc.
15.2.4.1 Company Overview
15.2.4.2 Product Portfolio
15.2.4.3 Demographic Reach and Achievements
15.2.4.4 Certifications
15.2.5 Cinesite
15.2.5.1 Company Overview
15.2.5.2 Product Portfolio
15.2.5.3 Demographic Reach and Achievements
15.2.5.4 Certifications
15.2.6 Digital Domain
15.2.6.1 Company Overview
15.2.6.2 Product Portfolio
15.2.6.3 Demographic Reach and Achievements
15.2.6.4 Certifications
15.2.7 Framestore Limited
15.2.7.1 Company Overview
15.2.7.2 Product Portfolio
15.2.7.3 Demographic Reach and Achievements
15.2.7.4 Certifications
15.2.8 Rodeo FX, Inc.
15.2.8.1 Company Overview
15.2.8.2 Product Portfolio
15.2.8.3 Demographic Reach and Achievements
15.2.8.4 Certifications
15.2.9 RISE FX GmbH
15.2.9.1 Company Overview
15.2.9.2 Product Portfolio
15.2.9.3 Demographic Reach and Achievements
15.2.9.4 Certifications
15.2.10 Animal Logic Group
15.2.10.1 Company Overview
15.2.10.2 Product Portfolio
15.2.10.3 Demographic Reach and Achievements
15.2.10.4 Certifications
15.2.11 The Walt Disney Company
15.2.11.1 Company Overview
15.2.11.2 Product Portfolio
15.2.11.3 Demographic Reach and Achievements
15.2.11.4 Certifications
15.2.12 Warner Bros. Entertainment Inc.
15.2.12.1 Company Overview
15.2.12.2 Product Portfolio
15.2.12.3 Demographic Reach and Achievements
15.2.12.4 Certifications
15.2.13 BluBlu Studios
15.2.13.1 Company Overview
15.2.13.2 Product Portfolio
15.2.13.3 Demographic Reach and Achievements
15.2.13.4 Certifications
15.2.14 Red Chillies Entertainments
15.2.14.1 Company Overview
15.2.14.2 Product Portfolio
15.2.14.3 Demographic Reach and Achievements
15.2.14.4 Certifications
15.2.15 Others
16 Key Trends and Developments in the Market
List of Key Figures and Tables
1. Global Visual Effects (VFX) Market: Key Industry Highlights, 2018 and 2032
2. Global Visual Effects (VFX) Historical Market: Breakup by Component (USD Million), 2018-2023
3. Global Visual Effects (VFX) Market Forecast: Breakup by Component (USD Million), 2024-2032
4. Global Visual Effects (VFX) Historical Market: Breakup by Production Method (USD Million), 2018-2023
5. Global Visual Effects (VFX) Market Forecast: Breakup by Production Method (USD Million), 2024-2032
6. Global Visual Effects (VFX) Historical Market: Breakup by Application (USD Million), 2018-2023
7. Global Visual Effects (VFX) Market Forecast: Breakup by Application (USD Million), 2024-2032
8. Global Visual Effects (VFX) Historical Market: Breakup by Region (USD Million), 2018-2023
9. Global Visual Effects (VFX) Market Forecast: Breakup by Region (USD Million), 2024-2032
10. North America Visual Effects (VFX) Historical Market: Breakup by Country (USD Million), 2018-2023
11. North America Visual Effects (VFX) Market Forecast: Breakup by Country (USD Million), 2024-2032
12. Europe Visual Effects (VFX) Historical Market: Breakup by Country (USD Million), 2018-2023
13. Europe Visual Effects (VFX) Market Forecast: Breakup by Country (USD Million), 2024-2032
14. Asia Pacific Visual Effects (VFX) Historical Market: Breakup by Country (USD Million), 2018-2023
15. Asia Pacific Visual Effects (VFX) Market Forecast: Breakup by Country (USD Million), 2024-2032
16. Latin America Visual Effects (VFX) Historical Market: Breakup by Country (USD Million), 2018-2023
17. Latin America Visual Effects (VFX) Market Forecast: Breakup by Country (USD Million), 2024-2032
18. Middle East and Africa Visual Effects (VFX) Historical Market: Breakup by Country (USD Million), 2018-2023
19. Middle East and Africa Visual Effects (VFX) Market Forecast: Breakup by Country (USD Million), 2024-2032
20. Global Visual Effects (VFX) Market Structure
The market attained a value of USD 35.59 billion in 2023.
The market is projected to grow at a CAGR of 12.9% between 2024 and 2032.
The market is estimated to witness a healthy growth in the forecast period of 2024-2032 to reach USD 106.04 billion by 2032.
The key trends guiding the growth of the visual effects (VFX) market are the rising incorporation of technologies such as AI, the expansion of the gaming and video streaming sectors, and the growing advertisement production sector.
The key regional markets for visual effects (VFX) are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.
The production methods include modelling, and matte painting, among others.
VFX is used in movies, television, gaming, and advertisements, among others.
The key players in the market include The Foundry Visionmongers Ltd, Blender Foundation, Autodesk, Inc., Side Effects Software Inc., Cinesite, Digital Domain, Framestore Limited, Rodeo FX, Inc., RISE FX GmbH, Animal Logic Group, The Walt Disney Company, Warner Bros. Entertainment Inc., BluBlu Studios, and Red Chillies Entertainments, among others.
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