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The global visual effects (VFX) market was approximately USD 35.59 Billion in 2024. The market is estimated to grow at a CAGR of 12.90% during 2025-2034 to reach a value of USD 119.75 Billion by 2034.
Base Year
Historical Year
Forecast Year
VFX empower the creation of realistic and interactive videos and live-action footage. In 2022, the global OTT video revenue was estimated to be USD 116.5 billion and it is estimated to reach USD 174.6 billion by 2027.
As per the visual effects (VFX) market analysis, in 2023, there were 3.22 billion video game players globally, a 4.21% growth compared to 2022. The growing gaming sector supports the visual effects (VFX) market development.
VFX is undergoing a significant transformation with the adoption of real-time rendering techniques. This shift is fueled by advancements in powerful technologies like ray tracing and enhanced GPU capabilities.
Value in USD Billion
2025-2034
Visual Effects Market Outlook
*this image is indicative*
Global Visual Effect (VFX) Market Report Summary | Description | Value |
Base Year | USD Billion | 2024 |
Historical Period | USD Billion | 2018-2024 |
Forecast Period | USD Billion | 2025-2034 |
Market Size 2024 | USD Billion | 35.59 |
Market Size 2034 | USD Billion | 119.75 |
CAGR 2018-2024 | USD Billion | XX% |
CAGR 2025-2034 | USD Billion | 12.90% |
CAGR 2025-2034 - Market by Region | Asia Pacific | 13.3% |
CAGR 2025-2034 - Market by Country | India | 13.7% |
CAGR 2025-2034 - Market by Country | Italy | 13.4% |
CAGR 2025-2034 - Market by Component | SOFTWARE | 13.5% |
CAGR 2025-2034 - Market by Application | Movies | 13.2% |
Market Share by Country 2024 | USA | 41.0% |
Figure: Worldwide Box Office Collection for Leading Countries (in USD Million), 2023
The VFX technology produces immersive visuals by integrating Computer-Generated Imagery (CGI), compositing, matte painting, and motion capture. VFX-based scenes and elements blend in seamlessly with the live-action footage. Consumers’ growing demand for immersive content aids the demand of visual effects (VFX) market.
Figure: Revenue of Top 4 Categories of Games (in USD Billion), 2022
According to industry reports, in 2022, the global media and entertainment industry experienced a growth of 5.4% compared to the last year, culminating in revenues amounting to USD 2.32 trillion. Blockbuster films consistently rely on extensive visual effects and remain a significant attraction for viewers in cinemas and on streaming services worldwide. The gaming industry is also one of the major end users of VFX technology. In 2022, the global video games market reached USD 183 billion. The USA and China are the top markets for video games, together accounting for 49% of consumer spending on games. The USA registered a revenue of USD 46 billion and China USD 44 billion in the video games market in 2022.
Growing adoption of technologies such as AI; the expanding gaming sector; growing movie production and video streaming; and the rising advertising sector are impacting the visual effects (VFX) market growth.
In 2022, the global OTT sector incurred revenue of USD 116.5 billion. Video streaming players such as Netflix, Amazon Prime Video, Hulu, and Disney+ are offering intriguing series and movies that aid the applications of VFX and further boost the visual effects (VFX) market value.
With the incorporation of these technologies, visual effects artists can analyse and recognise scene aspects, including objects, textures, and lighting. In addition, AI algorithms can be employed to produce high-quality graphics.
VFX in video games employs a variety of techniques and technologies to generate realistic simulations of diverse aspects including lighting, textures, particles, and physics. In 2022, U.S. and Chinese consumer spending on video games was USD 90.4 billion.
In the advertising sector, VFX enables businesses to create eye-catching and immersive representations. This helps brands grab consumer attention and create a unique brand image, which aids visual effects (VFX) market development.
The major factors driving the market are the growing demand for high quality content and the growth of Over-The-Top (OTT) channels. The development of virtual reality (VR) and augmented reality (AR) experiences, as well as the current rollout of 5G networks, will further improve streaming and create new opportunities for the visual effects (VFX) market.
With the incorporation of artificial intelligence and machine learning, VFX artists capture and analyse real-world movements and behaviours. Artificial Intelligence is transforming the landscape of the) market, leading to advancements in the creation of lifelike 3D models and streamlining production processes.
VFX plays an important role in the video game market by providing an immersive experience to gamers. China and the USA are the biggest video games markets. Mobile gaming accounts for approximately 70 per cent of the total revenue generated by video games, globally.
Growth of the video streaming sector and need for high-quality content
In 2022, the global OTT sector incurred revenue of USD 116.5 billion. Video streaming players such as Netflix, Amazon Prime Video, Hulu, and Disney+ are offering intriguing series and movies that aid the applications of VFX and further boost the visual effects (VFX) market value.
Incorporation of Artificial Intelligence (AI) and Machine Learning (ML)
With the incorporation of these technologies, visual effects artists can analyse and recognise scene aspects, including objects, textures, and lighting. In addition, AI algorithms can be employed to produce high-quality graphics.
Growing application of VFX in video games
VFX in video games employs a variety of techniques and technologies to generate realistic simulations of diverse aspects including lighting, textures, particles, and physics. In 2022, U.S. and Chinese consumer spending on video games was USD 90.4 billion.
Expanding advertising sector
In the advertising sector, VFX enables businesses to create eye-catching and immersive representations. This helps brands grab consumer attention and create a unique brand image, which aids visual effects (VFX) market development.
The global visual effect (VFX) market is being driven by the growth of the film, television and advertising sectors. In 2022, India stood at the top position with the production of 2,497 feature films, reflecting its robust and prolific film industry, which is the largest in the world by volume. The United States followed India, producing 834 feature films, showcasing its significant output in Hollywood, which remains a major global entertainment hub. As per the visual effects (VFX) industry analysis, Japan ranked third with 634 feature films, indicating a strong domestic film industry that produces a diverse range of content. China is fourth, with 485 feature films, highlighting its growing influence and investment in film production as part of its expanding entertainment sector. Spain rounds out the top five with 322 feature films, underscoring its vibrant film industry within Europe.
According to IBEF, the India Media and Entertainment Market was valued at USD 23.01 billion in 2019 which can contribute to the visual effects (VFX) industry revenue. By 2022, it had increased to USD 25.83 billion, demonstrating a steady growth pattern. For 2024, the market is projected to reach USD 30.76 billion, and USD 37.20 billion by 2026.
The expansion of the gaming sector across the globe is contributing to the market growth. In 2023, China stood as a top country in global game revenue market with a remarkable USD 32,536 million. This dominant position underscores China's massive gaming industry, driven by a large population of gamers and significant investments in both mobile and PC gaming sectors and further fuels the growth of the visual effects (VFX) industry. The United States ranked second with game revenues amounting to USD 25,426 million, while Japan held the third spot with USD 14,048 million, showcasing its robust gaming culture and influential game development industry. South Korea, known for its advanced gaming and esports scene, followed Japan with USD 4,203 million in revenues. Germany follows closely in fifth place with USD 4,430 million, indicating a substantial market in Europe for gaming.
CAGR 2025-2034 - Market by | Country |
India | 13.7% |
Germany | 13.5% |
Italy | 13.4% |
China | 13.2% |
USA | 12.6% |
Brazil | 12.5% |
Canada | XX% |
UK | XX% |
France | XX% |
Japan | XX% |
Australia | XX% |
Saudi Arabia | XX% |
Mexico | XX% |
“Global Visual Effects (VFX) Market Report and Forecast 2025-2034” offers a detailed analysis of the market based on the following segments:
Market Breakup by Component:
Market Breakup by Production Method:
Market Breakup by Application:
Market Breakup by Region:
Based on component, services dominate the market share due to the increasing demand for professional services from various end use industries leveraging VFX
One crucial trend in visual effects (VFX) market is a list of services offered to develop attractive visual effects that instantly captivate the target audience. The services include special effects for live-action scenarios, digital effects to create realistic environments, matte paintings that serve as the background for digital sets, the creation of 3D models of props, and combining different effects to form a single visual, among others.
By application, movies account for a significant share of the global visual effects (VFX) market
The need for streamers and studios to fill their catalogues with original content is supporting the demand for real-time computer-generated imagery (CGI) and visual effects. VFX costs on a high-budget sci-fi/fantasy film can be around 20% of the total film budget.
The VFX in television enables producers to expand their creative boundaries and meet heightened audience expectations which can aid visual effects (VFX) market expansion. The VFX technology aids the production of immersive fantasy sagas, science fiction dramas, and television series.
Visual effects improve the authenticity of a game and are produced using specialised software and graphics. These tools create life-like motions and effects in gaming situations, providing an immersive experience for gamers.
The market players are introducing novel technologies and are increasing their collaboration efforts to strengthen their market position
The Foundry Visionmongers Ltd, founded in 1996, is a distinguished company based in London, United Kingdom. Some of its specialities include VFX software development, texture painting, video postproduction, and video editing.
Blender Foundation is an independent public benefit organisation for visual effects (VFX) industry, based in Amsterdam, Netherlands. Some of its specialities include Open source 3d graphics software and computer animation.
Autodesk, Inc., is a software company based in California, United States. The solutions provided by the company include digital prototyping, consumer software, and 3D design software.
Side Effects Software Inc. is a software development company established in 1987. Some of its product offerings include VFX animation, 3D tools for movies, shows, and games.
*Please note that this is only a partial list; the complete list of key players is available in the full report. Additionally, the list of key players can be customized to better suit your needs.*
Other notable players operating in the global visual effects (VFX) market include Cinesite, Digital Domain, Framestore Limited, Rodeo FX, Inc., RISE FX GmbH, Animal Logic Group, The Walt Disney Company, Warner Bros. Entertainment Inc., BluBlu Studios, and Red Chillies Entertainments, among others.
North America is one of the key regional markets for visual effects (VFX). The growth of streaming as a form of content consumption across North America aids the demand for high-quality film and television productions. Currently, Canada has around 100 VFX studios. Vancouver and Toronto are hubs for several animation and VFX service providers. In 2023, the average movie production budget of the USA, the top movie-producing country globally, was around USD 95 million. The country produced 1,282 movies in 2023.
The gaming market in Europe is a significant contributor to the expansion of visual effects (VFX) market. In 2022, consumers spent around EUR 24.5 billion on video games across various European markets, an increase of around 5% compared to both 2021 and 2020.
With the Asia Pacific, India and China are significant VFX revenue-generating markets. The affordable data costs in these countries are a primary factor behind expanding their telecom internet user base, which drives the demand for digital entertainment, including online videos, audio streaming, and gaming.
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*While we strive to always give you current and accurate information, the numbers depicted on the website are indicative and may differ from the actual numbers in the main report. At Expert Market Research, we aim to bring you the latest insights and trends in the market. Using our analyses and forecasts, stakeholders can understand the market dynamics, navigate challenges, and capitalize on opportunities to make data-driven strategic decisions.*
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The market attained a value of USD 35.59 Billion in 2024.
The market is projected to grow at a CAGR of 12.90% between 2025 and 2034.
The market is estimated to witness a healthy growth in the forecast period of 2025-2034 to reach USD 119.75 Billion by 2034.
The key trends guiding the growth of the visual effects (VFX) market are the rising incorporation of technologies such as AI, the expansion of the gaming and video streaming sectors, and the growing advertisement production sector.
The key regional markets for visual effects (VFX) are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.
The production methods include modelling, and matte painting, among others.
VFX is used in movies, television, gaming, and advertisements, among others.
The key players in the market include The Foundry Visionmongers Ltd, Blender Foundation, Autodesk, Inc., Side Effects Software Inc., Cinesite, Digital Domain, Framestore Limited, Rodeo FX, Inc., RISE FX GmbH, Animal Logic Group, The Walt Disney Company, Warner Bros. Entertainment Inc., BluBlu Studios, and Red Chillies Entertainments, among others.
Explore our key highlights of the report and gain a concise overview of key findings, trends, and actionable insights that will empower your strategic decisions.
REPORT FEATURES | DETAILS |
Base Year | 2024 |
Historical Period | 2018-2024 |
Forecast Period | 2025-2034 |
Scope of the Report |
Historical and Forecast Trends, Industry Drivers and Constraints, Historical and
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Breakup by Component |
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Breakup by Production Method |
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Breakup by Application |
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Breakup by Region |
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Market Dynamics |
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Competitive Landscape |
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Companies Covered |
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United States (Head Office)
30 North Gould Street, Sheridan, WY 82801
+1-415-325-5166
Australia
63 Fiona Drive, Tamworth, NSW
+61-448-061-727
India
C130 Sector 2 Noida, Uttar Pradesh 201301
+91-723-689-1189
Philippines
40th Floor, PBCom Tower, 6795 Ayala Avenue Cor V.A Rufino St. Makati City, 1226.
+63-287-899-028, +63-967-048-3306
United Kingdom
6 Gardner Place, Becketts Close, Feltham TW14 0BX, Greater London
+44-753-713-2163
Vietnam
193/26/4 St.no.6, Ward Binh Hung Hoa, Binh Tan District, Ho Chi Minh City
+84-865-399-124
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