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The global virtual reality gaming market was valued at USD 45.77 Billion in 2024. The industry is expected to grow at a CAGR of 29.70% during the forecast period of 2025-2034. The increasing demand for immersive gaming experiences is a key driver of the virtual reality gaming market, fueled by improvements in VR technology, improved hardware, and growing consumer interest in interactive entertainment, thus aiding the market to attain a valuation of USD 616.57 Billion by 2034.
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The International Trade Administration reported the global video game market size at USD 159 billion in 2020, with 2.7 billion gamers worldwide. This is a big market growth and significantly raises the demand for virtual reality (VR) gaming. Since gaming is increasing, it increases the consumers' urge for immersive experiences, pushing the adoption of VR technology and accelerating the growth of the market for VR gaming devices and content, thereby propelling the growth of the virtual reality gaming market.
Therapeutic uses of VR gaming, such as rehabilitation and treatment for anxiety disorders, make it a more popular product than entertainment. Controlled, immersive environments that VR provides help patients to be treated for physical or mental health problems. It is also used in military training to simulate real-world combat situations, thereby enhancing strategy skills. This enhances the demand for VR gaming technologies across various sectors.
China Audio Video and Digital Publishing Association reported the rising mobile gaming supports the growth of the greater market that is VR. As VR is more and more explored in the domain of mobile gaming, it tends to create demand for VR headsets and content. This in turn fosters the rise of VR investment into China through its technology and content.
Virtual reality (VR) gaming immerses players in an artificial, three-dimensional (3D), computer-generated environment using specialised equipment. This technology offers a complete 360-degree view of the virtual world, keeping players engaged for longer periods than traditional gaming. It requires strategic thinking, problem-solving, and hand-eye coordination, fostering the development of diverse skills.
VR gaming also serves practical purposes such as rehabilitation and treating conditions like phobias and anxiety disorders. Additionally, it is utilized in military training to simulate combat scenarios and enhance soldiers' skills in strategy and decision-making, thus shaping new trends in the virtual reality gaming market.
As per the International Trade Administration, the number of estimated gamers worldwide is 2.7 billion gamers. In the United States, about three-quarters of households include at least one person who considers themselves a gamer, thus boosting the global virtual reality gaming industry.
Virtual Reality Gaming Market Size
Virtual Reality Gaming Market Trends
*While we strive to always give you current and accurate information, the numbers depicted on the website are indicative and may differ from the actual numbers in the main report. At Expert Market Research, we aim to bring you the latest insights and trends in the market. Using our analyses and forecasts, stakeholders can understand the market dynamics, navigate challenges, and capitalize on opportunities to make data-driven strategic decisions.*
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In 2024, the market reached an approximate value of USD 45.77 Billion.
The virtual reality gaming market is assessed to grow at a CAGR of 29.70% between 2025 and 2034.
The market is estimated to witness healthy growth in the forecast period of 2025-2034 to reach a value of around USD 616.57 Billion by 2034.
Technological progress, advanced gaming experiences, multiplayer interaction, and cloud-based gaming drive the virtual reality gaming market.
The virtual reality gaming market is categorised according to its component, which includes software and hardware.
The major players in the global virtual reality gaming market are Sony Corporation, Meta, Nintendo, HTC Corporation, Samsung Electronics Co., Ltd., Electronic Arts Inc., Ultraleap, and Microsoft Corporation among others.
Based on the device, the virtual reality gaming market is divided into personal computers, gaming consoles, and mobile devices.
The major areas include North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.
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Australia
63 Fiona Drive, Tamworth, NSW
+61-448-061-727
India
C130 Sector 2 Noida, Uttar Pradesh 201301
+91-723-689-1189
Philippines
40th Floor, PBCom Tower, 6795 Ayala Avenue Cor V.A Rufino St. Makati City, 1226.
+63-287-899-028, +63-967-048-3306
United Kingdom
6 Gardner Place, Becketts Close, Feltham TW14 0BX, Greater London
+44-753-713-2163
Vietnam
193/26/4 St.no.6, Ward Binh Hung Hoa, Binh Tan District, Ho Chi Minh City
+84-865-399-124