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Base Year
Historical Year
Forecast Year
The global virtual production market size reached approximately USD 3.04 billion in 2023. The market is assessed to grow at a CAGR of 13.5% between 2024 and 2032 to attain a value of around USD 9.52 billion by 2032.
Global Virtual Production Market Report Summary | Description | Value |
Base Year | USD Billion | 2023 |
Historical Period | USD Billion | 2018-2023 |
Forecast Period | USD Billion | 2024-2032 |
Market Size 2023 | USD Billion | 3.04 |
Market Size 2032 | USD Billion | 9.52 |
CAGR 2018-2023 | Percentage | XX% |
CAGR 2024-2032 | Percentage | 13.5% |
CAGR 2024-2032 - Market by Region | Asia Pacific | 15.6% |
CAGR 2024-2032 - Market by Country | India | 17.9% |
CAGR 2024-2032 - Market by Country | China | 14.9% |
CAGR 2024-2032 - Market by Component | Software | 15.1% |
CAGR 2024-2032 - Market by End Use | Movies | 15.4% |
Market Share by Country 2023 | Germany | 4.5% |
Virtual production refers to a filmmaking method that combines virtual and physical techniques for creating engaging content with enhanced efficiency and flexibility. It supports filmmakers in creating realistic effects, vast landscapes, and lifelike creatures. Virtual production eliminates costs associated with logistics, transportation, and location scouting and significantly reduces production time.
Based on component, the market is segmented into software, hardware, and services. On the basis of type, the virtual production market segmentation includes pre-production, production, and post-production.
By end use, the market is categorised into movies, TV series/ web series, commercial ads, online videos, and e-sports, among others. The major regional markets for virtual production include North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.
The comprehensive EMR report provides an in-depth assessment of the market based on the Porter's five forces model along with giving a SWOT analysis. The report gives a detailed analysis of the following key players in the global virtual production market, covering their competitive landscape and latest developments like mergers, acquisitions, investments and expansion plans.
As per the virtual production market analysis, there is an increasing usage of virtual production methods in movies and TV series/web series due to the rising demand for engaging and unique content. Benefits such as flexibility of locations and adjustments of lighting and colour grades in real-time make virtual production appealing for filmmakers.
In addition, virtual production methods are expected to be extensively utilised in commercial ads in the coming years to reduce their cost of production and lower the requirement for onsite locations. With the growing attempts to create innovative ads, the demand for virtual production solutions to provide real-time visualisation, manipulate external factors such as weather, and enhance the flexibility of the production process is likely to rise in the forecast period.
North America represents a considerable virtual production market share due to the growing applications of virtual production methods in television series, movies, and film series. The presence of key players in the region and increasing investments in R&D activities to develop innovative methods are also aiding the market growth.
Meanwhile, the Asia Pacific is anticipated to witness a healthy growth in the forecast period due to the robustly growing entertainment sector in the region. In addition, increasing investments in in-camera visual effects and the shift towards localised content are likely to further support the virtual production market demand in the coming years.
CAGR 2024-2032 - Market by | Country |
India | 17.9% |
China | 14.9% |
Canada | 13.6% |
Germany | 11.1% |
Italy | 9.5% |
USA | XX% |
UK | XX% |
France | XX% |
Japan | 9.3% |
Australia | XX% |
Saudi Arabia | XX% |
Brazil | XX% |
Mexico | XX% |
Vicon Motion Systems Limited is a company that specialises in the development of accessible motion capture technology and was founded in 1984. It provides customised motion capture systems for diverse applications such as location-based virtual reality, life sciences, entertainment and media, and engineering. It has a wide footprint in more than 70 countries and develops precision tracking solutions.
Technicolor S.A. is a technology company that is headquartered in Paris, France. It is engaged in distributing and creating unique content for audiences across the globe. Through its innovative animation, VFX, and immersive interactive technology, the company is transforming the future of games, marketing and advertising campaigns, and films.
HTC Corporation, established in 1977, is a technology company that offers innovative solutions, products, and platforms for mobile technology. With its headquarters in Taoyuan, Taiwan, the company aims to designing superior mobile experiences as well as devices.
Other virtual production market players include Adobe Inc., NVIDIA Corporation, Sony Group Corporation, Autodesk Inc., Side Effects Software Inc. (SideFX), Epic Games, Inc., Mo-Sys Engineering Ltd., Weta FX Ltd., and Industrial Light & Magic (The Walt Disney Company), among others.
REPORT FEATURES | DETAILS |
Base Year | 2023 |
Historical Period | 2018-2023 |
Forecast Period | 2024-2032 |
Scope of the Report |
Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:
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Breakup by Component |
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Breakup by Type |
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Breakup by End Use |
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Breakup by Region |
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Market Dynamics |
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Competitive Landscape |
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Companies Covered |
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Virtual Production Market Size
Virtual Production Market Analysis
*While we strive to always give you current and accurate information, the numbers depicted on the website are indicative and may differ from the actual numbers in the main report. At Expert Market Research, we aim to bring you the latest insights and trends in the market. Using our analyses and forecasts, stakeholders can understand the market dynamics, navigate challenges, and capitalize on opportunities to make data-driven strategic decisions.*
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In 2023, the market attained a value of nearly USD 3.04 billion.
The market is assessed to grow at a CAGR of 13.5% between 2024 and 2032.
The market is estimated to witness a healthy growth in the forecast period of 2023-2028 to reach about USD 9.52 billion by 2032.
The major market drivers are the growing popularity of VFX-heavy genres films and the rising use of LED walls during filmmaking.
The rising utilisation of virtual production methods in commercial ads and advancements in artificial intelligence are the key trends aiding the market growth.
The major regions in the market are North America, Latin America, the Middle East and Africa, Europe, and the Asia Pacific.
The major components of virtual production are software, hardware, and services.
The major players in the market are Adobe Inc., NVIDIA Corporation, Sony Group Corporation, Autodesk Inc., Technicolor S.A., HTC Corporation, Vicon Motion Systems Limited, Side Effects Software Inc. (SideFX), Epic Games, Inc., Mo-Sys Engineering Ltd., Weta FX Ltd., and Industrial Light & Magic (The Walt Disney Company), among others.
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United States (Head Office)
30 North Gould Street, Sheridan, WY 82801
+1-415-325-5166
Australia
63 Fiona Drive, Tamworth, NSW
+61-448-061-727
India
C130 Sector 2 Noida, Uttar Pradesh 201301
+91-858-608-1494
Philippines
40th Floor, PBCom Tower, 6795 Ayala Avenue Cor V.A Rufino St. Makati City, 1226.
+63-287-899-028, +63-967-048-3306
United Kingdom
6 Gardner Place, Becketts Close, Feltham TW14 0BX, Greater London
+44-753-713-2163
Vietnam
193/26/4 St.no.6, Ward Binh Hung Hoa, Binh Tan District, Ho Chi Minh City
+84-865-399-124
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