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United States Gaming Console Market

United States Gaming Console Market Size, Share, Analysis: By Type: Home Consoles, Handheld Consoles, Hybrid Consoles, Dedicated Consoles, Others; By Platform: PlayStation, Xbox, Wii, Others; By End Use: Personal, Commercial; By Distribution Channel: Online, Offline; Regional Analysis; Competitive Landscape; 2024-2032

*While we strive to always give you current and accurate information, the numbers depicted on the website are indicative and may differ from the actual numbers in the main report. At Expert Market Research, we aim to bring you the latest insights and trends in the market. Using our analyses and forecasts, stakeholders can understand the market dynamics, navigate challenges, and capitalize on opportunities to make data-driven strategic decisions.

1    Preface  
2    Report Coverage – Key Segmentation and Scope
3    Report Description

    3.1    Market Definition and Outlook
    3.2    Properties and Applications
    3.3    Market Analysis
    3.4    Key Players
4    Key Assumptions
5    Executive Summary

    5.1    Overview
    5.2    Key Drivers    
    5.3    Key Developments
    5.4    Competitive Structure
    5.5    Key Industrial Trends
6    Market Snapshot
7    Opportunities and Challenges in the Market
8    North America Gaming Console Market Overview

    8.1    Key Industry Highlights
    8.2    North America Gaming Console Historical Market (2018-2023) 
    8.3    North America Gaming Console Market Forecast (2024-2032)
9    United States Gaming Console Market Overview
    9.1    Key Industry Highlights
    9.2    United States Gaming Console Historical Market (2018-2023) 
    9.3    United States Gaming Console Market Forecast (2024-2032)
10    United States Gaming Console Market by Type
    10.1    Home Consoles
        10.1.1    Historical Trend (2018-2023)
        10.1.2    Forecast Trend (2024-2032)
    10.2    Handheld Consoles
        10.2.1    Historical Trend (2018-2023)
        10.2.2    Forecast Trend (2024-2032)
    10.3    Hybrid Consoles
        10.3.1    Historical Trend (2018-2023)
        10.3.2    Forecast Trend (2024-2032)
    10.4    Dedicated Consoles
        10.4.1    Historical Trend (2018-2023)
        10.4.2    Forecast Trend (2024-2032)
    10.5    Others
11    United States Gaming Console Market by Platform
    11.1    PlayStation
        11.1.1    Historical Trend (2018-2023)
        11.1.2    Forecast Trend (2024-2032)
    11.2    Xbox
        11.2.1    Historical Trend (2018-2023)
        11.2.2    Forecast Trend (2024-2032)
    11.3    Wii
        11.3.1    Historical Trend (2018-2023)
        11.3.2    Forecast Trend (2024-2032)
    11.4    Others
12    United States Gaming Console Market by End Use
    12.1    Personal
        12.1.1    Historical Trend (2018-2023)
        12.1.2    Forecast Trend (2024-2032)
    12.2    Commercial
        12.2.1    Historical Trend (2018-2023)
        12.2.2    Forecast Trend (2024-2032)
13    United States Gaming Console Market by Distribution Channel
    13.1    Online
        13.1.1    Historical Trend (2018-2023)
        13.1.2    Forecast Trend (2024-2032)
    13.2    Offline
        13.2.1    Historical Trend (2018-2023)
        13.2.2    Forecast Trend (2024-2032)
14    United States Gaming Console Market by Region
    14.1    New England
        14.1.1    Historical Trend (2018-2023)
        14.1.2    Forecast Trend (2024-2032)
    14.2    Mideast
        14.2.1    Historical Trend (2018-2023)
        14.2.2    Forecast Trend (2024-2032)
    14.3    Great Lakes
        14.3.1    Historical Trend (2018-2023)
        14.3.2    Forecast Trend (2024-2032)
    14.4    Plains
        14.4.1    Historical Trend (2018-2023)
        14.4.2    Forecast Trend (2024-2032)
    14.5    Southeast
        14.5.1    Historical Trend (2018-2023)
        14.5.2    Forecast Trend (2024-2032)
    14.6    Southwest
        14.6.1    Historical Trend (2018-2023)
        14.6.2    Forecast Trend (2024-2032)
    14.7    Rocky Mountain
        14.7.1    Historical Trend (2018-2023)
        14.7.2    Forecast Trend (2024-2032)
    14.8    Farwest
        14.8.1    Historical Trend (2018-2023)
        14.8.2    Forecast Trend (2024-2032)
15    Market Dynamics
    15.1    SWOT Analysis
        15.1.1    Strengths
        15.1.2    Weaknesses
        15.1.3    Opportunities
        15.1.4    Threats
    15.2    Porter’s Five Forces Analysis
        15.2.1    Supplier’s Power
        15.2.2    Buyer’s Power
        15.2.3    Threat of New Entrants
        15.2.4    Degree of Rivalry
        15.2.5    Threat of Substitutes
    15.3    Key Indicators for Demand
    15.4    Key Indicators for Price
16    Competitive Landscape
    16.1    Market Structure
    16.2    Company Profiles
        16.2.1    Sony Corporation 
            16.2.1.1    Company Overview
            16.2.1.2    Product Portfolio
            16.2.1.3    Demographic Reach and Achievements
            16.2.1.4    Certifications
        16.2.2    Microsoft Corporation
            16.2.2.1    Company Overview
            16.2.2.2    Product Portfolio
            16.2.2.3    Demographic Reach and Achievements
            16.2.2.4    Certifications
        16.2.3    Nintendo Co., Ltd.
            16.2.3.1    Company Overview
            16.2.3.2    Product Portfolio
            16.2.3.3    Demographic Reach and Achievements
            16.2.3.4    Certifications
        16.2.4    Logitech International SA
            16.2.4.1    Company Overview
            16.2.4.2    Product Portfolio
            16.2.4.3    Demographic Reach and Achievements
            16.2.4.4    Certifications
        16.2.5    Atari Inc.
            16.2.5.1    Company Overview
            16.2.5.2    Product Portfolio
            16.2.5.3    Demographic Reach and Achievements
            16.2.5.4    Certifications
        16.2.6    Meta Platforms Technologies, Inc.
            16.2.6.1    Company Overview
            16.2.6.2    Product Portfolio
            16.2.6.3    Demographic Reach and Achievements
            16.2.6.4    Certifications
        16.2.7    Samsung Electronics Co. Ltd.
            16.2.7.1    Company Overview
            16.2.7.2    Product Portfolio
            16.2.7.3    Demographic Reach and Achievements
            16.2.7.4    Certifications
        16.2.8    Valve Corporation
            16.2.8.1    Company Overview
            16.2.8.2    Product Portfolio
            16.2.8.3    Demographic Reach and Achievements
            16.2.8.4    Certifications
        16.2.9    HTC Corporation
            16.2.9.1    Company Overview
            16.2.9.2    Product Portfolio
            16.2.9.3    Demographic Reach and Achievements
            16.2.9.4    Certifications
        16.2.10    ASUSTEK Computer Inc.
            16.2.10.1    Company Overview
            16.2.10.2    Product Portfolio
            16.2.10.3    Demographic Reach and Achievements
            16.2.10.4    Certifications
        16.2.11    Others
17    Key Trends and Developments in the Market

 

List of Key Figures and Tables

1.    North America Gaming Console Market: Key Industry Highlights, 2018 and 2032
2.    United States Gaming Console Market: Key Industry Highlights, 2018 and 2032
3.    United States Gaming Console Historical Market: Breakup by Type (USD Billion), 2018-2023
4.    United States Gaming Console Market Forecast: Breakup by Type (USD Billion), 2024-2032
5.    United States Gaming Console Historical Market: Breakup by Platform (USD Billion), 2018-2023
6.    United States Gaming Console Market Forecast: Breakup by Platform (USD Billion), 2024-2032
7.    United States Gaming Console Historical Market: Breakup by End Use (USD Billion), 2018-2023
8.    United States Gaming Console Market Forecast: Breakup by End Use (USD Billion), 2024-2032
9.    United States Gaming Console Historical Market: Breakup by Distribution Channel (USD Billion), 2018-2023
10.    United States Gaming Console Market Forecast: Breakup by Distribution Channel (USD Billion), 2024-2032
11.    United States Gaming Console Historical Market: Breakup by Region (USD Billion), 2018-2023
12.    United States Gaming Console Market Forecast: Breakup by Region (USD Billion), 2024-2032
13.    United States Gaming Console Market Structure

Key Questions Answered in the Report

In 2023, the market reached an approximate value of USD 13.04 billion.

The market is estimated to grow at a CAGR of 3.70% between 2024 and 2032.

The market is estimated to witness a healthy growth during 2024-2032 to reach around USD 18.09 billion by 2032.

The market is being driven due to rise of e-sports, the rising diversity of consumer demographics, and the trend of cross-platform play.

The key trends aiding the market include the integration of AI and machine learning into games and consoles and popularity of platforms such as Xbox Cloud Gaming (xCloud) and PlayStation Now.

Regions considered in the market are New England, Mideast, Great Lakes, Plains, Southeast, Southwest, Rocky Mountain, and Farwest.

Based on platform, market segmentations include PlayStation, Xbox, and Wii, among others.

The major players in the market are Sony Corporation, Microsoft Corporation, Nintendo Co., Ltd., Logitech International SA, Atari Inc., Meta Platforms Technologies, Inc., Samsung Electronics Co. Ltd., Valve Corporation, HTC Corporation, and ASUSTEK Computer Inc., among others.

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