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The United States gaming console market reached approximately USD 13.04 billion in 2023. The market is projected to grow at a CAGR of 3.70% between 2024 and 2032, reaching a value of around USD 18.09 billion by 2032.
The rise of e-sports, the rising diversity of consumer demographics, and the trend of cross-platform play are some of the influential market drivers. The increasing popularity of cross-platform play enables gamers to engage in multiplayer games with their friends on various consoles and platforms. This trend not only enriches the gaming experience but also expands the popularity of gaming consoles.
AI and machine learning are being readily integrated into games and consoles to create more dynamic and personalised gaming experiences which include smarter in-game characters and adaptive difficulty levels that respond to the player's skill level.
The popularity of platforms such as Xbox Cloud Gaming (xCloud) and PlayStation Now is on the rise, as they provide high-quality gaming experiences without the requirement of robust local hardware. This trend is expected to gain momentum with the advancement of internet infrastructure.
“United States Gaming Console Market Report and Forecast 2024-2032” offers a detailed analysis of the market based on the following segments:
Market Breakup by Type
Market Breakup by Platform
Market Breakup by End Use
Market Breakup by Distribution Channel
Market Breakup by Region
Based on the platform, the market is divided into PlayStation, Xbox, and Wii, among others. PlayStation accounts for a substantial market share as PlayStation has a strong history in the United States, dating back to the launch of the first PlayStation console. This long-standing legacy has cultivated a loyal customer base that has full confidence in the brand's ability to provide high-end gaming experiences. PlayStation is also renowned for its exclusive titles like "The Last of Us Part II," "Spider-Man: Miles Morales," "Demon’s Souls," and "God of War," which significantly boost console purchases.
The market participants are investing in cloud gaming technology to gain a competitive edge in the market.
REPORT FEATURES | DETAILS |
Base Year | 2023 |
Historical Period | 2018-2023 |
Forecast Period | 2024-2032 |
Scope of the Report |
Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:
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Breakup by Type |
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Breakup by Platform |
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Breakup by End Use |
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Breakup by Distribution Channel |
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Breakup by Region |
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Market Dynamics |
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Competitive Landscape |
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Companies Covered |
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*While we strive to always give you current and accurate information, the numbers depicted on the website are indicative and may differ from the actual numbers in the main report. At Expert Market Research, we aim to bring you the latest insights and trends in the market. Using our analyses and forecasts, stakeholders can understand the market dynamics, navigate challenges, and capitalize on opportunities to make data-driven strategic decisions.*
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In 2023, the market reached an approximate value of USD 13.04 billion.
The market is estimated to grow at a CAGR of 3.70% between 2024 and 2032.
The market is estimated to witness a healthy growth during 2024-2032 to reach around USD 18.09 billion by 2032.
The market is being driven due to rise of e-sports, the rising diversity of consumer demographics, and the trend of cross-platform play.
The key trends aiding the market include the integration of AI and machine learning into games and consoles and popularity of platforms such as Xbox Cloud Gaming (xCloud) and PlayStation Now.
Regions considered in the market are New England, Mideast, Great Lakes, Plains, Southeast, Southwest, Rocky Mountain, and Farwest.
Based on platform, market segmentations include PlayStation, Xbox, and Wii, among others.
Various end uses are personal and commercial.
The major players in the market are Sony Corporation, Microsoft Corporation, Nintendo Co., Ltd., Logitech International SA, Atari Inc., Meta Platforms Technologies, Inc., Samsung Electronics Co. Ltd., Valve Corporation, HTC Corporation, and ASUSTEK Computer Inc., among others.
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