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The global gamepad market size reached around USD 4.10 Billion in 2025. The market is projected to grow at a CAGR of 7.50% between 2026 and 2035 to reach nearly USD 8.45 Billion by 2035. The market is being aided by the introduction of innovative models of gamepads for differently-abled individuals. The market growth is further being driven by rapid technological advancements and rising consumer appeal for customisable gamepads.
Base Year
Historical Period
Forecast Period
With the rise of wireless technologies, there is a noticeable shift towards Bluetooth and wireless controllers. This is one of the key gamepad market trends, driven by the convenience of wireless connectivity, reduced cable clutter, and the increasing popularity of mobile gaming and console gaming.
The rapid growth of esports and competitive gaming has fuelled the demand for high-performance gamepads. Players require precise, responsive controllers for gaming excellence. As professional gaming tournaments gain traction, there is a greater emphasis on specialised gamepads designed for competitive advantage, driving the market.
Manufacturers are incorporating advanced features like haptic feedback, adaptive triggers, and motion sensors in gamepads to enhance user experiences. These innovations cater to gamers seeking more immersive gameplay, especially in virtual reality and next-gen gaming consoles. As technology evolves, the market for gamepad continues to expand, offering highly sophisticated, user-friendly products.
Compound Annual Growth Rate
7.5%
Value in USD Billion
2026-2035
*this image is indicative*
|
Global Gamepad Market Summary |
Description |
Value |
|
Base Year |
USD Billion |
2025 |
|
Historical period |
USD Billion |
2019-2025 |
|
Forecast Period |
USD Billion |
2026-2035 |
|
Market Size 2025 |
USD Billion |
4.10 |
|
Market Size 2035 |
USD Billion |
8.45 |
|
CAGR 2019-2025 |
Percentage |
XX% |
|
CAGR 2026-2035 |
Percentage |
7.50% |
|
CAGR 2026-2035 - Market by Region |
North America |
8.0% |
|
CAGR 2026-2035 - Market by Country |
India |
9.7% |
|
CAGR 2026-2035 - Market by Country |
China |
8.1% |
|
CAGR 2026-2035 - Market by Type |
Wireless Gamepad |
8.6% |
|
CAGR 2026-2035 - Market by Application |
Smart TV |
8.2% |
|
Market Share by Country 2025 |
Brazil |
2.9% |
Over the forecast period, smartphones are expected to constitute a major portion of the gamepad market share, since they are the most popular video gaming device worldwide. Globally, mobile games account for 70% of the video gaming industry’s revenue, with China (84%) and Mexico (74%) recording higher-than-average revenues.
In 2024, there were 1.7 billion mobile gamers worldwide. While the volume of sales of physical games reached USD 11.28 billion, digital game sales rose steadily to USD 282.3 billion. This was attributed to the growing demand for convenience for consumers and the emergence of indie gamers developed by individual creators and small teams. As per the Global Power of Play report, players believe that video gaming is essential for reducing stress (71%), relieving anxiety (61%), and combating loneliness (55%). Around 64% of video gamers reported video games to be a healthy outlet for managing emotions, and 63% reported feeling relatively happier.
Increasing focus on ergonomics; technological advancements; growing cybersecurity concerns; and availability of customisable options are the major factors favouring the gamepad market growth.
Major gamepad makers are designing fatigue-reducing controllers for video game enthusiasts to reduce the risk of strain injuries and ensure a seamless gaming experience. By incorporating ergonomic designs, lightweight materials, and adjustable features, they are focusing on enabling gamers to extend their gaming sessions and improve their health.
Rapid technological changes are favourably shaping the gaming controllers’ future. The integration of motion sensors and adaptive triggers is redefining gameplay, with advanced haptic feedback mechanisms heightening the sense of realism and immersion for video gamers.
Gamers value highly secure and personalised gaming experiences, which has boosted the demand for advanced, secure gamepad technology. Modern gamepads are incorporating robust security measures, such as biometric authentication, encryption protocols, and secure firmware updates. This has made gaming relatively safer and enjoyable, thereby shaping the gamepad market dynamics positively.
Gamepads designed to suit an individual player’s style and preferences are becoming increasingly popular. With adjustable layouts, colours, and functionality, gamers can tailor controllers for optimal comfort and performance. This personalisation enhances user experience, attracting both casual and professional gamers, contributing to increased demand and innovation in the market.
New product launch for specially-abled by Microsoft
The increasing launch of gamepads that are accessible to disabled individuals is boosting the gamepad market revenue. For instance, Microsoft’s modular video game controller kit consists of small cubes with interchangeable faceplates, analogue sticks, controller buttons, and a directional pad. The different parts can be assembled into 100 different configurations with different variations of LED lighting.
Increasing demand for responsive controllers
Responsive controllers, offering superior sensitivity and faster reaction times, are driving the market expansion by enhancing gaming experiences. These controllers are crucial for competitive gaming, where precision is key. Players demand controllers that provide tactile feedback and seamless interaction, especially in fast-paced games. Innovations like adaptive triggers, haptic feedback, and motion-sensing capabilities have made controllers more responsive and immersive. This is one of the key gamepad market trends. As gaming trends continue to evolve, especially with esports and virtual reality, responsive controllers are becoming a key factor in player satisfaction.
The EMR’s report titled “Global Gamepad Market Report and Forecast 2026-2035” offers a detailed analysis of the market based on the following segments:
Breakup by Type
Breakup by Application
Breakup by Region
Based on region, the market is segmented into North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa. Over the forecast period of 2026-2035, North America is expected to grow at a CAGR of 8.0% due to the introduction of new gamepads in innovative designs. Moreover, as per the gamepad market analysis, rapid technological advancements and the use of sustainable materials are expected to drive the market growth in the upcoming years.
Based on application, the market is segmented into smart TVs, smartphone, and PCs. Over the forecast period of 2026-2035, smart TVs are expected to grow at a CAGR of 8.2% due to the rising adoption of new display models, driven by evolving consumer disposable incomes.
|
CAGR 2026-2035 - Market by |
Application |
|
Smart TV |
8.2% |
|
Smartphone |
XX% |
|
PC |
XX% |
As per the gamepad market analysis, major players are focusing on making gamepads safer and more secure to prevent the risk of any cybersecurity cases against children. Features like parental controls, secure accounts, and data encryption foster trust among parents, thereby driving the market development.
Mad Catz Global Limited was founded in 1989 and is headquartered in Hong Kong. It is a leading global provider of unique interactive entertainment and gaming products.
Guillemot Corporation S.A. was founded in 1984 and is headquartered in Rennes, France. It produces interactive gaming accessories and hardware and distributes its products across 70 countries worldwide.
Nintendo Co., Ltd. was founded in 1889 and is headquartered in Kyoto, Japan. It is a popular manufacturer of computer games in the world.
Sabrent was founded in 1998 and is headquartered in California, United States. It specialises in manufacturing hard drive enclosures, specialty cable converters, and USB hubs, among other hardware devices.
*Please note that this is only a partial list; the complete list of key players is available in the full report. Additionally, the list of key players can be customized to better suit your needs.*
Other players included in the gamepad market report are Logitech International S.A., Microsoft Corporation, Sony Corporation, Razer Inc., Speedlink, and Samsung Electronics Co., Ltd., among others.
*While we strive to always give you current and accurate information, the numbers depicted on the website are indicative and may differ from the actual numbers in the main report. At Expert Market Research, we aim to bring you the latest insights and trends in the market. Using our analyses and forecasts, stakeholders can understand the market dynamics, navigate challenges, and capitalize on opportunities to make data-driven strategic decisions.*
Get in touch with us for a customized solution tailored to your unique requirements and save upto 35%!
In 2025, the market reached an approximate value of USD 4.10 Billion.
The market is projected to grow at a CAGR of 7.50% between 2026 and 2035.
The market is estimated to witness healthy growth in the forecast period of 2026-2035 to reach a value of around USD 8.45 Billion by 2035.
The different regions considered in the gamepad market report include North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.
The different types of gamepads in the market are wired gamepads and wireless gamepads.
The different applications of gamepads in the market are smart TV, PC, and smartphone.
Key players in the market are Logitech International S.A., Microsoft Corporation, Mad Catz Global Limited, Sabrent, Sony Corporation, Razer Inc., Guillemot Corporation S.A., Speedlink, Samsung Electronics Co., Ltd., and Nintendo Co., Ltd., among others.
Explore our key highlights of the report and gain a concise overview of key findings, trends, and actionable insights that will empower your strategic decisions.
| REPORT FEATURES | DETAILS |
| Base Year | 2025 |
| Historical Period | 2019-2025 |
| Forecast Period | 2026-2035 |
| Scope of the Report |
Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:
|
| Breakup by Type |
|
| Breakup by Application |
|
| Breakup by Region |
|
| Market Dynamics |
|
| Competitive Landscape |
|
| Companies Covered |
|
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