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Report Overview

The global gamepad market size reached around USD 4.10 Billion in 2025. The market is projected to grow at a CAGR of 7.50% between 2026 and 2035 to reach nearly USD 8.45 Billion by 2035. The market is being aided by the introduction of innovative models of gamepads for differently-abled individuals. The market growth is further being driven by rapid technological advancements and rising consumer appeal for customisable gamepads.

2025

Base Year

2019-2025

Historical Period

2026-2035

Forecast Period

  • With the rise of wireless technologies, there is a noticeable shift towards Bluetooth and wireless controllers. This is one of the key gamepad market trends, driven by the convenience of wireless connectivity, reduced cable clutter, and the increasing popularity of mobile gaming and console gaming.

  • The rapid growth of esports and competitive gaming has fuelled the demand for high-performance gamepads. Players require precise, responsive controllers for gaming excellence. As professional gaming tournaments gain traction, there is a greater emphasis on specialised gamepads designed for competitive advantage, driving the market.

  • Manufacturers are incorporating advanced features like haptic feedback, adaptive triggers, and motion sensors in gamepads to enhance user experiences. These innovations cater to gamers seeking more immersive gameplay, especially in virtual reality and next-gen gaming consoles. As technology evolves, the market for gamepad continues to expand, offering highly sophisticated, user-friendly products.

Compound Annual Growth Rate

7.5%

Value in USD Billion

2026-2035


*this image is indicative*

Global Gamepad Market Summary

Description

Value

Base Year

USD Billion

2025

Historical period

USD Billion

2019-2025

Forecast Period

USD Billion

2026-2035

Market Size 2025

USD Billion

4.10

Market Size 2035

USD Billion

8.45

CAGR 2019-2025

Percentage

XX%

CAGR 2026-2035

Percentage

7.50%

CAGR 2026-2035 - Market by Region

North America

8.0%

CAGR 2026-2035 - Market by Country

India

9.7%

CAGR 2026-2035 - Market by Country

China

8.1%

CAGR 2026-2035 - Market by Type

Wireless Gamepad

8.6%

CAGR 2026-2035 - Market by Application

Smart TV

8.2%

Market Share by Country 2025

Brazil

2.9%

Global Gamepad Market Growth

Over the forecast period, smartphones are expected to constitute a major portion of the gamepad market share, since they are the most popular video gaming device worldwide. Globally, mobile games account for 70% of the video gaming industry’s revenue, with China (84%) and Mexico (74%) recording higher-than-average revenues.

In 2024, there were 1.7 billion mobile gamers worldwide. While the volume of sales of physical games reached USD 11.28 billion, digital game sales rose steadily to USD 282.3 billion. This was attributed to the growing demand for convenience for consumers and the emergence of indie gamers developed by individual creators and small teams. As per the Global Power of Play report, players believe that video gaming is essential for reducing stress (71%), relieving anxiety (61%), and combating loneliness (55%). Around 64% of video gamers reported video games to be a healthy outlet for managing emotions, and 63% reported feeling relatively happier.

Key Trends and Developments

Global Gamepad Market Trends

New product launch for specially-abled by Microsoft

The increasing launch of gamepads that are accessible to disabled individuals is boosting the gamepad market revenue. For instance, Microsoft’s modular video game controller kit consists of small cubes with interchangeable faceplates, analogue sticks, controller buttons, and a directional pad. The different parts can be assembled into 100 different configurations with different variations of LED lighting.

Increasing demand for responsive controllers

Responsive controllers, offering superior sensitivity and faster reaction times, are driving the market expansion by enhancing gaming experiences. These controllers are crucial for competitive gaming, where precision is key. Players demand controllers that provide tactile feedback and seamless interaction, especially in fast-paced games. Innovations like adaptive triggers, haptic feedback, and motion-sensing capabilities have made controllers more responsive and immersive. This is one of the key gamepad market trends. As gaming trends continue to evolve, especially with esports and virtual reality, responsive controllers are becoming a key factor in player satisfaction.

Global Gamepad Industry Segmentation

The EMR’s report titled “Global Gamepad Market Report and Forecast 2026-2035” offers a detailed analysis of the market based on the following segments:

Breakup by Type

  • Wired Gamepad
  • Wireless Gamepad

Breakup by Application

  • PC
  • Smartphone
  • Smart TV

Breakup by Region

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East and Africa

Global Gamepad Market Share

Based on region, the market is segmented into North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa. Over the forecast period of 2026-2035, North America is expected to grow at a CAGR of 8.0% due to the introduction of new gamepads in innovative designs. Moreover, as per the gamepad market analysis, rapid technological advancements and the use of sustainable materials are expected to drive the market growth in the upcoming years.

Based on application, the market is segmented into smart TVs, smartphone, and PCs. Over the forecast period of 2026-2035, smart TVs are expected to grow at a CAGR of 8.2% due to the rising adoption of new display models, driven by evolving consumer disposable incomes.

CAGR 2026-2035 - Market by

Application

Smart TV

8.2%

Smartphone

XX%

PC

XX%

Leading Companies in the Global Gamepad Market

As per the gamepad market analysis, major players are focusing on making gamepads safer and more secure to prevent the risk of any cybersecurity cases against children. Features like parental controls, secure accounts, and data encryption foster trust among parents, thereby driving the market development.

Mad Catz Global Limited

Mad Catz Global Limited was founded in 1989 and is headquartered in Hong Kong. It is a leading global provider of unique interactive entertainment and gaming products.

Guillemot Corporation S.A.

Guillemot Corporation S.A. was founded in 1984 and is headquartered in Rennes, France. It produces interactive gaming accessories and hardware and distributes its products across 70 countries worldwide.

Nintendo Co., Ltd.

Nintendo Co., Ltd. was founded in 1889 and is headquartered in Kyoto, Japan. It is a popular manufacturer of computer games in the world.

Sabrent

Sabrent was founded in 1998 and is headquartered in California, United States. It specialises in manufacturing hard drive enclosures, specialty cable converters, and USB hubs, among other hardware devices.

*Please note that this is only a partial list; the complete list of key players is available in the full report. Additionally, the list of key players can be customized to better suit your needs.*

Other players included in the gamepad market report are Logitech International S.A., Microsoft Corporation, Sony Corporation, Razer Inc., Speedlink, and Samsung Electronics Co., Ltd., among others.

*While we strive to always give you current and accurate information, the numbers depicted on the website are indicative and may differ from the actual numbers in the main report. At Expert Market Research, we aim to bring you the latest insights and trends in the market. Using our analyses and forecasts, stakeholders can understand the market dynamics, navigate challenges, and capitalize on opportunities to make data-driven strategic decisions.*

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Key Questions Answered in the Report

In 2025, the market reached an approximate value of USD 4.10 Billion.

The market is projected to grow at a CAGR of 7.50% between 2026 and 2035.

The market is estimated to witness healthy growth in the forecast period of 2026-2035 to reach a value of around USD 8.45 Billion by 2035.

The different regions considered in the gamepad market report include North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.

The different types of gamepads in the market are wired gamepads and wireless gamepads.

The different applications of gamepads in the market are smart TV, PC, and smartphone.

Key players in the market are Logitech International S.A., Microsoft Corporation, Mad Catz Global Limited, Sabrent, Sony Corporation, Razer Inc., Guillemot Corporation S.A., Speedlink, Samsung Electronics Co., Ltd., and Nintendo Co., Ltd., among others.

Report Summary

Explore our key highlights of the report and gain a concise overview of key findings, trends, and actionable insights that will empower your strategic decisions.

Key Highlights of the Report

Please note that the figures mentioned in the description serve as estimates and may vary from the actual figures presented in the final report.

REPORT FEATURES DETAILS
Base Year 2025
Historical Period 2019-2025
Forecast Period 2026-2035
Scope of the Report

Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:

  • Type
  • Application
  • Region
Breakup by Type
  • Wired Gamepad
  • Wireless Gamepad
Breakup by Application
  • PC
  • Smartphone
  • Smart TV
Breakup by Region
  • North America
    • United States of America 
    • Canada
  • Europe
    • United Kingdom
    • Germany
    • France
    • Italy
    • Others
  • Asia Pacific
    • China
    • Japan
    • India
    • ASEAN
    • Australia
    • Others
  • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Others
  • Middle East and Africa
    • Saudi Arabia
    • United Arab Emirates
    • Nigeria
    • South Africa
    • Others
Market Dynamics
  • SWOT Analysis
  • Porter's Five Forces Analysis
  • Key Indicators for Demand
  • Key Indicators for Price
Competitive Landscape
  • Market Structure
  • Company Profiles
    • Company Overview
    • Product Portfolio
    • Demographic Reach and Achievements
    • Certifications
Companies Covered
  • Logitech International S.A.
  • Microsoft Corporation
  • Mad Catz Global Limited
  • Sabrent
  • Sony Corporation
  • Razer Inc.
  • Guillemot Corporation S.A.
  • Speedlink
  • Samsung Electronics Co., Ltd.
  • Nintendo Co., Ltd.
  • Others

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