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The Asia Pacific market is expected to grow at a significant rate owing to the increasing number of 5G infrastructure development initiatives in the region. Furthermore, the cost-effectiveness associated with cloud gaming platforms is pushing its use across a variety of new client segments, who were hesitant to invest in gaming equipment due to their high cost. The market share is also predicted to increase due to the growing smartphone penetration and the increased consumer spending on entertainment and leisure activities in the region.
The growth of the North America cloud gaming market is robust, driven by a combination of technological advancements and changing consumer behaviours. North America, particularly the United States and Canada, boasts high internet penetration rates and advanced infrastructure, offering the high-speed and stable internet connections essential for cloud gaming. The region has a vibrant gaming culture with a large and diverse population of gamers and is home to many avid and casual gamers, contributing to the demand for innovative gaming experiences such as cloud gaming.
Cloud Gaming Market Regional Analysis
*While we strive to always give you current and accurate information, the numbers depicted on the website are indicative and may differ from the actual numbers in the main report. At Expert Market Research, we aim to bring you the latest insights and trends in the market. Using our analyses and forecasts, stakeholders can understand the market dynamics, navigate challenges, and capitalize on opportunities to make data-driven strategic decisions.
1 Preface
2 Report Coverage – Key Segmentation and Scope
3 Report Description
3.1 Market Definition and Outlook
3.2 Properties and Applications
3.3 Market Analysis
3.4 Key Players
4 Key Assumptions
5 Executive Summary
5.1 Overview
5.2 Key Drivers
5.3 Key Developments
5.4 Competitive Structure
5.5 Key Industrial Trends
6 Snapshot
6.1 Global
6.2 Regional
7 Opportunities and Challenges in the Market
8 Global Cloud Gaming Market Analysis
8.1 Key Industry Highlights
8.2 Global Cloud Gaming Historical Market (2018-2023)
8.3 Global Cloud Gaming Market Forecast (2024-2032)
8.4 Global Cloud Gaming Market by Device Type
8.4.1 Smartphones
8.4.1.1 Historical Trend (2018-2023)
8.4.1.2 Forecast Trend (2024-2032)
8.4.2 Tablets
8.4.2.1 Historical Trend (2018-2023)
8.4.2.2 Forecast Trend (2024-2032)
8.4.3 Gaming Consoles
8.4.3.1 Historical Trend (2018-2023)
8.4.3.2 Forecast Trend (2024-2032)
8.4.4 Personal Computers and Laptops
8.4.4.1 Historical Trend (2018-2023)
8.4.4.2 Forecast Trend (2024-2032)
8.4.5 Others
8.5 Global Cloud Gaming Market by Solution Type
8.5.1 Video Streaming
8.5.1.1 Historical Trend (2018-2023)
8.5.1.2 Forecast Trend (2024-2032)
8.5.2 File Streaming
8.5.2.1 Historical Trend (2018-2023)
8.5.2.2 Forecast Trend (2024-2032)
8.6 Global Cloud Gaming Market by Gamer Type
8.6.1 Casual Gamers
8.6.1.1 Historical Trend (2018-2023)
8.6.1.2 Forecast Trend (2024-2032)
8.6.2 Avid Gamers
8.6.2.1 Historical Trend (2018-2023)
8.6.2.2 Forecast Trend (2024-2032)
8.6.3 Lifestyle Gamers
8.6.3.1 Historical Trend (2018-2023)
8.6.3.2 Forecast Trend (2024-2032)
8.7 Global Cloud Gaming Market by Region
8.7.1 North America
8.7.1.1 Historical Trend (2018-2023)
8.7.1.2 Forecast Trend (2024-2032)
8.7.2 Europe
8.7.2.1 Historical Trend (2018-2023)
8.7.2.2 Forecast Trend (2024-2032)
8.7.3 Asia Pacific
8.7.3.1 Historical Trend (2018-2023)
8.7.3.2 Forecast Trend (2024-2032)
8.7.4 Latin America
8.7.4.1 Historical Trend (2018-2023)
8.7.4.2 Forecast Trend (2024-2032)
8.7.5 Middle East and Africa
8.7.5.1 Historical Trend (2018-2023)
8.7.5.2 Forecast Trend (2024-2032)
9 North America Cloud Gaming Market Analysis
9.1 United States of America
9.1.1 Historical Trend (2018-2023)
9.1.2 Forecast Trend (2024-2032)
9.2 Canada
9.2.1 Historical Trend (2018-2023)
9.2.2 Forecast Trend (2024-2032)
10 Europe Cloud Gaming Market Analysis
10.1 United Kingdom
10.1.1 Historical Trend (2018-2023)
10.1.2 Forecast Trend (2024-2032)
10.2 Germany
10.2.1 Historical Trend (2018-2023)
10.2.2 Forecast Trend (2024-2032)
10.3 France
10.3.1 Historical Trend (2018-2023)
10.3.2 Forecast Trend (2024-2032)
10.4 Italy
10.4.1 Historical Trend (2018-2023)
10.4.2 Forecast Trend (2024-2032)
10.5 Others
11 Asia Pacific Cloud Gaming Market Analysis
11.1 China
11.1.1 Historical Trend (2018-2023)
11.1.2 Forecast Trend (2024-2032)
11.2 Japan
11.2.1 Historical Trend (2018-2023)
11.2.2 Forecast Trend (2024-2032)
11.3 India
11.3.1 Historical Trend (2018-2023)
11.3.2 Forecast Trend (2024-2032)
11.4 ASEAN
11.4.1 Historical Trend (2018-2023)
11.4.2 Forecast Trend (2024-2032)
11.5 Australia
11.5.1 Historical Trend (2018-2023)
11.5.2 Forecast Trend (2024-2032)
11.6 Others
12 Latin America Cloud Gaming Market Analysis
12.1 Brazil
12.1.1 Historical Trend (2018-2023)
12.1.2 Forecast Trend (2024-2032)
12.2 Argentina
12.2.1 Historical Trend (2018-2023)
12.2.2 Forecast Trend (2024-2032)
12.3 Mexico
12.3.1 Historical Trend (2018-2023)
12.3.2 Forecast Trend (2024-2032)
12.4 Others
13 Middle East and Africa Cloud Gaming Market Analysis
13.1 Saudi Arabia
13.1.1 Historical Trend (2018-2023)
13.1.2 Forecast Trend (2024-2032)
13.2 United Arab Emirates
13.2.1 Historical Trend (2018-2023)
13.2.2 Forecast Trend (2024-2032)
13.3 Nigeria
13.3.1 Historical Trend (2018-2023)
13.3.2 Forecast Trend (2024-2032)
13.4 South Africa
13.4.1 Historical Trend (2018-2023)
13.4.2 Forecast Trend (2024-2032)
13.5 Others
14 Market Dynamics
14.1 SWOT Analysis
14.1.1 Strengths
14.1.2 Weaknesses
14.1.3 Opportunities
14.1.4 Threats
14.2 Porter’s Five Forces Analysis
14.2.1 Supplier’s Power
14.2.2 Buyer’s Power
14.2.3 Threat of New Entrants
14.2.4 Degree of Rivalry
14.2.5 Threat of Substitutes
14.3 Key Indicators for Demand
14.4 Key Indicators for Price
15 Competitive Landscape
15.1 Market Structure
15.2 Company Profiles
15.2.1 Microsoft Corporation
15.2.1.1 Company Overview
15.2.1.2 Product Portfolio
15.2.1.3 Demographic Reach and Achievements
15.2.1.4 Certifications
15.2.2 Google Inc.
15.2.2.1 Company Overview
15.2.2.2 Product Portfolio
15.2.2.3 Demographic Reach and Achievements
15.2.2.4 Certifications
15.2.3 Amazon.com Inc.
15.2.3.1 Company Overview
15.2.3.2 Product Portfolio
15.2.3.3 Demographic Reach and Achievements
15.2.3.4 Certifications
15.2.4 IBM Corporation
15.2.4.1 Company Overview
15.2.4.2 Product Portfolio
15.2.4.3 Demographic Reach and Achievements
15.2.4.4 Certifications
15.2.5 Intel Corporation
15.2.5.1 Company Overview
15.2.5.2 Product Portfolio
15.2.5.3 Demographic Reach and Achievements
15.2.5.4 Certifications
15.2.6 Alibaba Group
15.2.6.1 Company Overview
15.2.6.2 Product Portfolio
15.2.6.3 Demographic Reach and Achievements
15.2.6.4 Certifications
15.2.7 NVIDIA Corporation
15.2.7.1 Company Overview
15.2.7.2 Product Portfolio
15.2.7.3 Demographic Reach and Achievements
15.2.7.4 Certifications
15.2.8 Sony Interactive Entertainment LLC
15.2.8.1 Company Overview
15.2.8.2 Product Portfolio
15.2.8.3 Demographic Reach and Achievements
15.2.8.4 Certifications
12.2.9 Tencent Holdings Ltd.
12.2.9.1 Company Overview
12.2.9.2 Product Portfolio
12.2.9.3 Demographic Reach and Achievements
12.2.9.4 Certifications
12.2.10 Ubisoft Entertainment SA
12.2.10.1 Company Overview
12.2.10.2 Product Portfolio
12.2.10.3 Demographic Reach and Achievements
12.2.10.4 Certifications
15.2.11 Ubitus K.K
15.2.10.1 Company Overview
15.2.10.2 Product Portfolio
15.2.10.3 Demographic Reach and Achievements
15.2.10.4 Certifications
15.2.12 Shadow SAS
15.2.10.1 Company Overview
15.2.10.2 Product Portfolio
15.2.10.3 Demographic Reach and Achievements
15.2.10.4 Certifications
15.2.13 Others
16 Key Trends and Developments in the Market
Additional Customisations Available
1 Manufacturing Process
1.1 Overview
1.2 Detailed Process Flow
1.3 Operation Involved
2 Project Requirement and Cost Analysis
2.1 Land, Location and Site Development
2.2 Construction
2.3 Plant Machinery
2.4 Cost of Raw Material
2.5 Packaging
2.6 Transportation
2.7 Utilities
2.8 Manpower
2.9 Other Capital Investment
List of Key Figures and Tables
1. Global Cloud Gaming Market: Key Industry Highlights, 2018 and 2032
2. Global Cloud Gaming Historical Market: Breakup by Device Type (USD Million), 2018-2023
3. Global Cloud Gaming Market Forecast: Breakup by Device Type (USD Million), 2024-2032
4. Global Cloud Gaming Historical Market: Breakup by Solution Type (USD Million), 2018-2023
5. Global Cloud Gaming Market Forecast: Breakup by Solution Type (USD Million), 2024-2032
6. Global Cloud Gaming Historical Market: Breakup by Gamer Type (USD Million), 2018-2023
7. Global Cloud Gaming Market Forecast: Breakup by Gamer Type (USD Million), 2024-2032
8. Global Cloud Gaming Historical Market: Breakup by Region (USD Million), 2018-2023
9. Global Cloud Gaming Market Forecast: Breakup by Region (USD Million), 2024-2032
10. North America Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2023
11. North America Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2024-2032
12. Europe Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2023
13. Europe Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2024-2032
14. Asia Pacific Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2023
15. Asia Pacific Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2024-2032
16. Latin America Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2023
17. Latin America Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2024-2032
18. Middle East and Africa Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2023
19. Middle East and Africa Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2024-2032
20. Global Cloud Gaming Market Structure
In 2023, the market reached an approximate value of USD 1,725.36 million.
The market is estimated to grow at a CAGR of 36.8% between 2024 and 2032.
The market is estimated to witness a healthy growth during 2024-2032 to reach around USD 28,908.07 million by 2032.
The major market drivers are the growing penetration of high-speed internet facilities, rising adoption of smart devices, increasing utilisation of gaming as a service, and digital transformations in the media and entertainment industry.
The key trends aiding the market growth include rapid growth of subscription models in cloud gaming, rising development of next-gen gaming platforms, growing focus on security and digital rights management (DRM), and technological advancements.
The major regions in the market are North America, Latin America, the Middle East and Africa, Europe, and the Asia Pacific.
The significant device types in the market include smartphones, tablets, gaming consoles, and personal computers and laptops, among others.
The primary solution types of cloud gaming available in the market are video streaming and file streaming.
The significant gamer types include casual gamers, avid gamers, and lifestyle gamers.
The major players in the market are Microsoft Corporation, Google Inc., Amazon.com Inc., IBM Corporation, Intel Corporation, Alibaba Group, NVIDIA Corporation, Sony Interactive Entertainment LLC, Tencent Holdings Ltd., Ubisoft Entertainment SA, Ubitus K.K, and Shadow SAS, among others.
The global cloud gaming market attained a value of approximately USD 1,725.36 million in 2023, driven by an increase in the number of internet users. Aided by increasing utilisation of gaming as a service and the growing technological advancements, the market is expected to witness a further growth in the forecast period of 2024-2032, growing at a CAGR of 36.8%. The market is projected to reach a value of around USD 28,908.07 million by 2032.
EMR’s meticulous research methodology delves deep into the market, covering the macro and micro aspects of the market. Based on device type, the market can be segmented into smartphones, tablets, gaming consoles, and personal computers and laptops, among others. On the basis of solution type, the market can be divided into video streaming and file streaming. Based on gamer type, the market can be segmented into casual gamers, avid gamers, and lifestyle gamers. The major regional markets for cloud gaming are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa. The key players in the above market include Microsoft Corporation, Google Inc., Amazon.com Inc., IBM Corporation, Intel Corporation, Alibaba Group, NVIDIA Corporation, Sony Interactive Entertainment LLC, Tencent Holdings Ltd., Ubisoft Entertainment SA, Ubitus K.K, and Shadow SAS, among others.
EMR’s research methodology uses a combination of cutting-edge analytical tools and the expertise of their highly accomplished team, thus, providing their customers with market insights that are accurate, actionable, and help them remain ahead of their competition.
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