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Market Trends

Global Cloud Gaming Market Size, Share, Growth, Trends: By Device Type: Smartphones, Tablets, Gaming Consoles, Personal Computers and Laptops, Others; By Solution Type: Video Streaming, File Streaming; By Gamer Type; Regional Analysis; Market Dynamics; Competitive Landscape; Industry Events and Developments; 2024-2032

Cloud Gaming Market Trends

The advancements in data centre technologies, network infrastructure like 5G, and compression algorithms play a pivotal role in enhancing the performance of cloud gaming services. Upgrades in server hardware, including faster, more efficient processors and high-performance GPUs, enable cloud gaming services to run games at higher resolutions and frame rates. 5G networks offer significantly lower latency compared to previous generations, which is crucial for cloud gaming where every millisecond counts in providing real-time interactivity.

 

Moreover, new compression algorithms are more efficient at reducing the size of game data to be transmitted without significant loss of quality, ensuring that even complex game scenes can be streamed smoothly over limited bandwidth.

 

In October 2023, Sony announced to expand its presence in the cloud gaming sector by granting PS Plus subscribers the capability to stream premier game titles. This enhancement to the PS Plus service introduces a new dimension of convenience and accessibility, allowing members to enjoy a vast library of high-quality games directly through streaming, without the need for downloading or using local storage.

 

Cloud Gaming Market Report Snapshots

Cloud Gaming Market Size

Cloud Gaming Market Trends

Cloud Gaming Market Growth

Cloud Gaming Companies

Cloud Gaming Market Regional Analysis

 

*While we strive to always give you current and accurate information, the numbers depicted on the website are indicative and may differ from the actual numbers in the main report. At Expert Market Research, we aim to bring you the latest insights and trends in the market. Using our analyses and forecasts, stakeholders can understand the market dynamics, navigate challenges, and capitalize on opportunities to make data-driven strategic decisions.

1    Preface
2    Report Coverage – Key Segmentation and Scope
3    Report Description

    3.1    Market Definition and Outlook
    3.2    Properties and Applications
    3.3    Market Analysis
    3.4    Key Players
4    Key Assumptions
5    Executive Summary

    5.1    Overview
    5.2    Key Drivers
    5.3    Key Developments
    5.4    Competitive Structure
    5.5    Key Industrial Trends
6    Snapshot
    6.1    Global
    6.2    Regional
7    Opportunities and Challenges in the Market
8    Global Cloud Gaming Market Analysis

    8.1    Key Industry Highlights
    8.2    Global Cloud Gaming Historical Market (2018-2023) 
    8.3    Global Cloud Gaming Market Forecast (2024-2032)
    8.4    Global Cloud Gaming Market by Device Type
        8.4.1    Smartphones
            8.4.1.1    Historical Trend (2018-2023)
            8.4.1.2    Forecast Trend (2024-2032)
        8.4.2    Tablets
            8.4.2.1    Historical Trend (2018-2023)
            8.4.2.2    Forecast Trend (2024-2032)
        8.4.3    Gaming Consoles
            8.4.3.1    Historical Trend (2018-2023)
            8.4.3.2    Forecast Trend (2024-2032)
        8.4.4    Personal Computers and Laptops
            8.4.4.1    Historical Trend (2018-2023)
            8.4.4.2    Forecast Trend (2024-2032)
        8.4.5    Others
    8.5    Global Cloud Gaming Market by Solution Type
        8.5.1    Video Streaming
            8.5.1.1    Historical Trend (2018-2023)
            8.5.1.2    Forecast Trend (2024-2032)
        8.5.2    File Streaming
            8.5.2.1    Historical Trend (2018-2023)
            8.5.2.2    Forecast Trend (2024-2032)
    8.6    Global Cloud Gaming Market by Gamer Type
        8.6.1    Casual Gamers
            8.6.1.1    Historical Trend (2018-2023)
            8.6.1.2    Forecast Trend (2024-2032)
        8.6.2    Avid Gamers
            8.6.2.1    Historical Trend (2018-2023)
            8.6.2.2    Forecast Trend (2024-2032)
        8.6.3    Lifestyle Gamers
            8.6.3.1    Historical Trend (2018-2023)
            8.6.3.2    Forecast Trend (2024-2032)
    8.7    Global Cloud Gaming Market by Region       
        8.7.1    North America
            8.7.1.1    Historical Trend (2018-2023) 
            8.7.1.2    Forecast Trend (2024-2032)
        8.7.2    Europe
            8.7.2.1    Historical Trend (2018-2023) 
            8.7.2.2    Forecast Trend (2024-2032)
        8.7.3    Asia Pacific
            8.7.3.1    Historical Trend (2018-2023) 
            8.7.3.2    Forecast Trend (2024-2032)
        8.7.4    Latin America
            8.7.4.1    Historical Trend (2018-2023) 
            8.7.4.2    Forecast Trend (2024-2032)
        8.7.5    Middle East and Africa
            8.7.5.1    Historical Trend (2018-2023) 
            8.7.5.2    Forecast Trend (2024-2032)
9    North America Cloud Gaming Market Analysis
    9.1    United States of America 
        9.1.1    Historical Trend (2018-2023) 
        9.1.2    Forecast Trend (2024-2032)
    9.2    Canada
        9.2.1    Historical Trend (2018-2023) 
        9.2.2    Forecast Trend (2024-2032)
10    Europe Cloud Gaming Market Analysis
    10.1    United Kingdom
        10.1.1    Historical Trend (2018-2023) 
        10.1.2    Forecast Trend (2024-2032)
    10.2    Germany
        10.2.1    Historical Trend (2018-2023) 
        10.2.2    Forecast Trend (2024-2032)
    10.3    France
        10.3.1    Historical Trend (2018-2023) 
        10.3.2    Forecast Trend (2024-2032)
    10.4    Italy
        10.4.1    Historical Trend (2018-2023) 
        10.4.2    Forecast Trend (2024-2032)
    10.5    Others
11    Asia Pacific Cloud Gaming Market Analysis
    11.1    China
        11.1.1    Historical Trend (2018-2023) 
        11.1.2    Forecast Trend (2024-2032)
    11.2    Japan
        11.2.1    Historical Trend (2018-2023) 
        11.2.2    Forecast Trend (2024-2032)
    11.3    India
        11.3.1    Historical Trend (2018-2023) 
        11.3.2    Forecast Trend (2024-2032)
    11.4    ASEAN
        11.4.1    Historical Trend (2018-2023) 
        11.4.2    Forecast Trend (2024-2032)
    11.5    Australia
        11.5.1    Historical Trend (2018-2023) 
        11.5.2    Forecast Trend (2024-2032)
    11.6    Others
12    Latin America Cloud Gaming Market Analysis
    12.1    Brazil
        12.1.1    Historical Trend (2018-2023) 
        12.1.2    Forecast Trend (2024-2032)
    12.2    Argentina
        12.2.1    Historical Trend (2018-2023) 
        12.2.2    Forecast Trend (2024-2032)
    12.3    Mexico
        12.3.1    Historical Trend (2018-2023) 
        12.3.2    Forecast Trend (2024-2032)
    12.4    Others
13    Middle East and Africa Cloud Gaming Market Analysis
    13.1    Saudi Arabia
        13.1.1    Historical Trend (2018-2023) 
        13.1.2    Forecast Trend (2024-2032)
    13.2    United Arab Emirates
        13.2.1    Historical Trend (2018-2023) 
        13.2.2    Forecast Trend (2024-2032)
    13.3    Nigeria
        13.3.1    Historical Trend (2018-2023) 
        13.3.2    Forecast Trend (2024-2032)
    13.4    South Africa
        13.4.1    Historical Trend (2018-2023) 
        13.4.2    Forecast Trend (2024-2032)
    13.5    Others
14    Market Dynamics
    14.1    SWOT Analysis
        14.1.1    Strengths
        14.1.2    Weaknesses
        14.1.3    Opportunities
        14.1.4    Threats
    14.2    Porter’s Five Forces Analysis
        14.2.1    Supplier’s Power
        14.2.2    Buyer’s Power
        14.2.3    Threat of New Entrants
        14.2.4    Degree of Rivalry
        14.2.5    Threat of Substitutes
    14.3    Key Indicators for Demand
    14.4    Key Indicators for Price
15    Competitive Landscape
    15.1    Market Structure
    15.2    Company Profiles
        15.2.1    Microsoft Corporation
            15.2.1.1    Company Overview
            15.2.1.2    Product Portfolio
            15.2.1.3    Demographic Reach and Achievements
            15.2.1.4    Certifications
        15.2.2    Google Inc.
            15.2.2.1    Company Overview
            15.2.2.2    Product Portfolio
            15.2.2.3    Demographic Reach and Achievements
            15.2.2.4    Certifications
        15.2.3    Amazon.com Inc.
            15.2.3.1    Company Overview
            15.2.3.2    Product Portfolio
            15.2.3.3    Demographic Reach and Achievements
            15.2.3.4    Certifications
        15.2.4    IBM Corporation
            15.2.4.1    Company Overview
            15.2.4.2    Product Portfolio
            15.2.4.3    Demographic Reach and Achievements
            15.2.4.4    Certifications
        15.2.5    Intel Corporation
            15.2.5.1    Company Overview
            15.2.5.2    Product Portfolio
            15.2.5.3    Demographic Reach and Achievements
            15.2.5.4    Certifications
        15.2.6    Alibaba Group
            15.2.6.1    Company Overview
            15.2.6.2    Product Portfolio
            15.2.6.3    Demographic Reach and Achievements
            15.2.6.4    Certifications
        15.2.7    NVIDIA Corporation
            15.2.7.1    Company Overview
            15.2.7.2    Product Portfolio
            15.2.7.3    Demographic Reach and Achievements
            15.2.7.4    Certifications
        15.2.8    Sony Interactive Entertainment LLC
            15.2.8.1    Company Overview
            15.2.8.2    Product Portfolio
            15.2.8.3    Demographic Reach and Achievements
            15.2.8.4    Certifications
        12.2.9    Tencent Holdings Ltd.
            12.2.9.1    Company Overview
            12.2.9.2    Product Portfolio
            12.2.9.3    Demographic Reach and Achievements
            12.2.9.4    Certifications
        12.2.10    Ubisoft Entertainment SA
            12.2.10.1    Company Overview
            12.2.10.2    Product Portfolio
            12.2.10.3    Demographic Reach and Achievements
            12.2.10.4    Certifications
        15.2.11    Ubitus K.K
            15.2.10.1    Company Overview
            15.2.10.2    Product Portfolio
            15.2.10.3    Demographic Reach and Achievements
            15.2.10.4    Certifications
        15.2.12    Shadow SAS
            15.2.10.1    Company Overview
            15.2.10.2    Product Portfolio
            15.2.10.3    Demographic Reach and Achievements
            15.2.10.4    Certifications
        15.2.13    Others
16    Key Trends and Developments in the Market

 

Additional Customisations Available

1    Manufacturing Process
    1.1    Overview
    1.2    Detailed Process Flow
    1.3    Operation Involved
2    Project Requirement and Cost Analysis
    2.1    Land, Location and Site Development
    2.2    Construction
    2.3    Plant Machinery
    2.4    Cost of Raw Material
    2.5    Packaging
    2.6    Transportation
    2.7    Utilities
    2.8    Manpower
    2.9    Other Capital Investment

 

List of Key Figures and Tables

1.    Global Cloud Gaming Market: Key Industry Highlights, 2018 and 2032
2.    Global Cloud Gaming Historical Market: Breakup by Device Type (USD Million), 2018-2023
3.    Global Cloud Gaming Market Forecast: Breakup by Device Type (USD Million), 2024-2032
4.    Global Cloud Gaming Historical Market: Breakup by Solution Type (USD Million), 2018-2023
5.    Global Cloud Gaming Market Forecast: Breakup by Solution Type (USD Million), 2024-2032
6.    Global Cloud Gaming Historical Market: Breakup by Gamer Type (USD Million), 2018-2023
7.    Global Cloud Gaming Market Forecast: Breakup by Gamer Type (USD Million), 2024-2032
8.    Global Cloud Gaming Historical Market: Breakup by Region (USD Million), 2018-2023
9.    Global Cloud Gaming Market Forecast: Breakup by Region (USD Million), 2024-2032
10.    North America Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2023
11.    North America Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2024-2032
12.    Europe Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2023
13.    Europe Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2024-2032
14.    Asia Pacific Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2023
15.    Asia Pacific Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2024-2032
16.    Latin America Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2023
17.    Latin America Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2024-2032
18.    Middle East and Africa Cloud Gaming Historical Market: Breakup by Country (USD Million), 2018-2023
19.    Middle East and Africa Cloud Gaming Market Forecast: Breakup by Country (USD Million), 2024-2032
20.    Global Cloud Gaming Market Structure

Key Questions Answered in the Report

In 2023, the market reached an approximate value of USD 1,725.36 million.

The market is estimated to grow at a CAGR of 36.8% between 2024 and 2032.

The market is estimated to witness a healthy growth during 2024-2032 to reach around USD 28,908.07 million by 2032.

The major market drivers are the growing penetration of high-speed internet facilities, rising adoption of smart devices, increasing utilisation of gaming as a service, and digital transformations in the media and entertainment industry.

The key trends aiding the market growth include rapid growth of subscription models in cloud gaming, rising development of next-gen gaming platforms, growing focus on security and digital rights management (DRM), and technological advancements.

The major regions in the market are North America, Latin America, the Middle East and Africa, Europe, and the Asia Pacific.

The significant device types in the market include smartphones, tablets, gaming consoles, and personal computers and laptops, among others.

The primary solution types of cloud gaming available in the market are video streaming and file streaming.

The significant gamer types include casual gamers, avid gamers, and lifestyle gamers.

The major players in the market are Microsoft Corporation, Google Inc., Amazon.com Inc., IBM Corporation, Intel Corporation, Alibaba Group, NVIDIA Corporation, Sony Interactive Entertainment LLC, Tencent Holdings Ltd., Ubisoft Entertainment SA, Ubitus K.K, and Shadow SAS, among others.

Analyst Review

The global cloud gaming market attained a value of approximately USD 1,725.36 million in 2023, driven by an increase in the number of internet users. Aided by increasing utilisation of gaming as a service and the growing technological advancements, the market is expected to witness a further growth in the forecast period of 2024-2032, growing at a CAGR of 36.8%. The market is projected to reach a value of around USD 28,908.07 million by 2032.

 

EMR’s meticulous research methodology delves deep into the market, covering the macro and micro aspects of the market. Based on device type, the market can be segmented into smartphones, tablets, gaming consoles, and personal computers and laptops, among others. On the basis of solution type, the market can be divided into video streaming and file streaming. Based on gamer type, the market can be segmented into casual gamers, avid gamers, and lifestyle gamers. The major regional markets for cloud gaming are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa. The key players in the above market include Microsoft Corporation, Google Inc., Amazon.com Inc., IBM Corporation, Intel Corporation, Alibaba Group, NVIDIA Corporation, Sony Interactive Entertainment LLC, Tencent Holdings Ltd., Ubisoft Entertainment SA, Ubitus K.K, and Shadow SAS, among others.

 

EMR’s research methodology uses a combination of cutting-edge analytical tools and the expertise of their highly accomplished team, thus, providing their customers with market insights that are accurate, actionable, and help them remain ahead of their competition.

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