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The Australia toys and games market size was valued at USD 1.56 million in 2023. The market is further projected to grow at a CAGR of 2.90% between 2024 and 2032, reaching a value of USD 2.01 million by 2032.
The growth of the toys and games market is being driven due to the increasing launch of educational games, the commercialisation of favourite movies and cartoon characters, and a rising number of video game tournaments and spending on video games. The market is witnessing a shift towards educational and interactive toys that offer both fun and learning experiences for children, catering to the evolving preferences of consumers.
Additionally, the popularity of media and entertainment franchises with licensed toys based on movies, TV shows, and video games is contributing to Australia toys and games market growth. The market is also benefiting from businesses adapting to online sales channels like Amazon and Walmart Online, offering a wide range of products including video games to meet the growing demand in the digital space.
As per Australia toys and games market analysis, board games continue to be a popular product in the market, offering engaging and interactive gameplay experiences for families and friends. Outdoor games includes products like sports equipment, inflatables, and outdoor playsets. These games encourage children to stay active and spend time outdoors.
Electronic games, particularly video games, hold a significant share in the market, outpacing traditional toys and games in terms of revenue. The rise in popularity of video game tournaments and the availability of new software titles have been key drivers of growth in this segment. Educational toys are gaining traction in the market as parents increasingly prioritise toys that offer both entertainment and learning opportunities for their children. This segment focuses on products that stimulate cognitive development, creativity, and skill-building in children across different age groups.
Australia Toys and Games Market Report and Forecast 2024-2032 offers a detailed analysis of the market based on the following segments:
Market Breakup by Age
Market Breakup by Product
Market Breakup by Distribution Channel
Market Breakup by Region
Shift in consumer preferences is influencing market players to adapt their product offerings by diversifying and focusing on electronic and educational gaming experiences.
REPORT FEATURES | DETAILS |
Base Year | 2023 |
Historical Period | 2018-2023 |
Forecast Period | 2024-2032 |
Scope of the Report |
Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:
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Breakup by Age |
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Breakup by Product |
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Breakup by Distribution Channel |
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Breakup by Region |
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Market Dynamics |
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Competitive Landscape |
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Companies Covered |
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*While we strive to always give you current and accurate information, the numbers depicted on the website are indicative and may differ from the actual numbers in the main report. At Expert Market Research, we aim to bring you the latest insights and trends in the market. Using our analyses and forecasts, stakeholders can understand the market dynamics, navigate challenges, and capitalize on opportunities to make data-driven strategic decisions.*
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In 2023, the market reached an approximate value of USD 1.56 million.
The market is expected to grow at a CAGR of 2.90% between 2024 and 2032.
The toys and games market is estimated to witness a healthy growth in the forecast period of 2024-2032 to reach USD 2.01 million by 2032.
The surge in buying frequency of toys and games for entertainment and educational purposes due to higher family earnings is a significant driver propelling market growth.
Key trends aiding the market expansion are increase in online shopping for toys and games, rising popularity of themed toys and games, such as LEGO, and rising video game purchasing.
Regions considered in the market are South Wales, Victoria, Queensland, Western Australia, and Australian Capital Territory, among others.
Based on age, the market is divided into infants and toddlers, pre-schoolers, school-age children, adolescents, and adults.
Based on product, the market segmentation include board games, outdoor games, electronic games, educational toys, and action figures and dolls, among others.
Supermarkets and hypermarkets, speciality stores, and online distribution channels are considered in the market.
Key players in the market are LEGO Group, Hasbro Australia Limited, RPG Toms Pty Ltd., Funtastic Limited (Toys”R”Us ANZ) Limited, Child Education Pty Ltd., and LeapFrog Enterprises, Inc., among others.
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United States (Head Office)
30 North Gould Street, Sheridan, WY 82801
+1-415-325-5166
Australia
63 Fiona Drive, Tamworth, NSW
+61-448-061-727
India
C130 Sector 2 Noida, Uttar Pradesh 201301
+91-858-608-1494
Philippines
40th Floor, PBCom Tower, 6795 Ayala Avenue Cor V.A Rufino St. Makati City, 1226.
+63-287-899-028, +63-967-048-3306
United Kingdom
6 Gardner Place, Becketts Close, Feltham TW14 0BX, Greater London
+44-753-713-2163
Vietnam
193/26/4 St.no.6, Ward Binh Hung Hoa, Binh Tan District, Ho Chi Minh City
+84-865-399-124
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