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The global augmented and virtual reality market size reached approximately USD 34.63 Billion in 2025. The market is further projected to grow at a CAGR of 24.60% between 2026 and 2035, reaching a value of USD 312.34 Billion by 2035.
Base Year
Historical Period
Forecast Period
Compound Annual Growth Rate
24.6%
Value in USD Billion
2026-2035
*this image is indicative*
| Global Augmented and Virtual Reality Market Report Summary | Description | Value |
| Base Year | USD Billion | 2025 |
| Historical Period | USD Billion | 2019-2025 |
| Forecast Period | USD Billion | 2026-2035 |
| Market Size 2025 | USD Billion | 34.63 |
| Market Size 2035 | USD Billion | 312.34 |
| CAGR 2019-2025 | Percentage | XX% |
| CAGR 2026-2035 | Percentage | 24.60% |
| CAGR 2026-2035 - Market by Region | North America | 27.2% |
| CAGR 2026-2035 - Market by Country | UK | 27.7% |
| CAGR 2026-2035 - Market by Country | USA | 27.4% |
| CAGR 2026-2035 - Market by Enterprise Size | Small and Medium Enterprises | 26.7% |
| CAGR 2026-2035 - Market by Application | Enterprises | 27.3% |
| Market Share by Country 2025 | France | 3.1% |
Augmented reality is the technology that superimposes the computer-generated information on top of the real world. Virtual reality provides believable and real experiences in a virtual or synthetic manner. In virtual reality, the users are controlled by the system, whereas, in augmented reality the users control their presence in the real world.
The EMR’s report titled “Augmented and Virtual Reality Market Report and Forecast 2026-2035” offers a detailed analysis of the market based on the following segments:
Market Breakup by Technology
Market Breakup by Device Type
Market Breakup by Enterprise Size
Market Breakup by Application
Market Breakup by End Use
Market Breakup by Region
| CAGR 2026-2035 - Market by | Country |
| UK | 27.7% |
| USA | 27.4% |
| China | 25.4% |
| Germany | 25.3% |
| Australia | 24.6% |
| Canada | XX% |
| France | XX% |
| Italy | XX% |
| Japan | XX% |
| Saudi Arabia | XX% |
| Brazil | 24.5% |
| Mexico | XX% |
| India | 24.2% |
Virtual reality is expected to account for a significant augmented and virtual reality market share in the coming years. This growth can be attributed to the rising demand for virtual reality HMDs for industrial applications. The technology aids in reproduction of the architecture of the actual surroundings virtually, removing complexities in tasks. Additionally, utilisation of virtual reality in educational settings and classrooms aids educators in conducting motor and reasoning activities, supporting the market expansion.
The Asia Pacific is anticipated to witness significant growth over the forecast period owing to the expansion of the manufacturing, automotive, gaming, and retail sectors in the region. The prominent presence of low-cost hardware manufacturers and increased investments by the various key market players in the Asia Pacific are offering lucrative growth opportunities to the market. The increasing utilisation of virtual and augmented reality in factories due to the rising automation is boosting the augmented and virtual reality market demand.
The comprehensive EMR report provides an in-depth assessment of the market based on the Porter's five forces model along with giving a SWOT analysis. The report gives a detailed analysis of the following key players in the global augmented and virtual reality market, covering their competitive landscape and latest developments like mergers, acquisitions, investments, and expansion plans.
Google LLC, headquartered in California, United States, is a multinational company that is involved in augmented and virtual reality, artificial intelligence, online advertising, search engine technology, and quantum computing, among others.
Microsoft Corporation, founded in 1975 is a software development company that is based in Washington, United States. The company specialises in virtual and augmented reality, educational software, and artificial intelligence, among others.
Apple Inc. is known for manufacturing, designing, and marketing personal computers, wearables and accessories, and smartphones, among others. The company develops computers that feature innovative graphical user interface and is headquartered in California, United States.
*Please note that this is only a partial list; the complete list of key players is available in the full report. Additionally, the list of key players can be customized to better suit your needs.*
Other augmented and virtual reality market key players include Meta Platforms, Inc., Samsung Electronics Co., Ltd., Lenovo Group Ltd., Seiko Epson Corporation, HTC Corporation, Sony Corporation, and Magic Leap, Inc., among others.
*While we strive to always give you current and accurate information, the numbers depicted on the website are indicative and may differ from the actual numbers in the main report. At Expert Market Research, we aim to bring you the latest insights and trends in the market. Using our analyses and forecasts, stakeholders can understand the market dynamics, navigate challenges, and capitalize on opportunities to make data-driven strategic decisions.*
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The market reached a value of approximately USD 34.63 Billion in 2025.
The market is projected to grow at a CAGR of 24.60% between 2026 and 2035.
The market is estimated to witness a healthy growth in the forecast period of 2026-2035 to reach USD 312.34 Billion by 2035.
The major market drivers include increased incorporation by aerospace and defence sector and bolstering utilisation of augmented and virtual reality in commercial sector due to rising adoption of handheld and mobile devices.
The key trends fuelling the growth of the market include increased adoption by the healthcare sector due to provision of enhanced patient experience and rising utilisation of augmented and virtual reality by various e-commerce and online retail platforms to boost consumer experience.
The major regions in the market are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.
The end uses of augmented and virtual reality include gaming, entertainment and sports, aerospace and defence, healthcare, education, manufacturing, retail, and automotive, among others.
The key players in the market are Google LLC, Microsoft Corporation, Apple Inc., Meta Platforms, Inc., Samsung Electronics Co., Ltd., Lenovo Group Ltd., Seiko Epson Corporation, HTC Corporation, Sony Corporation, and Magic Leap, Inc., among others.
Explore our key highlights of the report and gain a concise overview of key findings, trends, and actionable insights that will empower your strategic decisions.
| REPORT FEATURES | DETAILS |
| Base Year | 2025 |
| Historical Period | 2019-2025 |
| Forecast Period | 2026-2035 |
| Scope of the Report |
Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:
|
| Breakup by Technology |
|
| Breakup by Device Type |
|
| Breakup by Enterprise Size |
|
| Breakup by Application |
|
| Breakup by End Use |
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| Breakup by Region |
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| Market Dynamics |
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| Competitive Landscape |
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| Companies Covered |
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