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Report Overview

2023

Base Year

2018-2023

Historical Year

2024-2032

Forecast Year

Global Augmented and Virtual Reality Market Outlook

The global augmented and virtual reality market size reached approximately USD 27.79 billion in 2023. The market is further projected to grow at a CAGR of 24.6% between 2024 and 2032, reaching a value of USD 201.13 billion by 2032.

Global Augmented and Virtual Reality Market Report Summary Description Value
Base Year USD Billion 2023
Historical Period USD Billion 2018-2023
Forecast Period USD Billion 2024-2032
Market Size 2023 USD Billion 27.79
Market Size 2032 USD Billion 201.13
CAGR 2018-2023 Percentage XX%
CAGR 2024-2032 Percentage 24.6%
CAGR 2024-2032 - Market by Region North America 27.2%
CAGR 2024-2032 - Market by Country UK 27.7%
CAGR 2024-2032 - Market by Country USA 27.4%
CAGR 2024-2032 - Market by Enterprise Size Small and Medium Enterprises 26.7%
CAGR 2024-2032 - Market by Application Enterprises 27.3%
Market Share by Country 2023 France 3.1%

Key Trends in the Market

Augmented reality is the technology that superimposes the computer-generated information on top of the real world. Virtual reality provides believable and real experiences in a virtual or synthetic manner. In virtual reality, the users are controlled by the system, whereas, in augmented reality the users control their presence in the real world.

  • The augmented and virtual reality market growth is aided by the increased adoption by the healthcare sector due to the provision of enhanced patient experience, psychological treatment and relief, interactive patient information, and advanced risk assessment and diagnostics, among others.
  • Rising utilisation by various e-commerce and online retail platforms to allow the customers to virtually try on products including jewellery, makeup, and clothes, among others is further boosting the market expansion. The provision of these technologies boosts consumer experience by allowing the customers to make an informed decision.
  • The incorporation of augmented and virtual reality in manufacturing, aerospace and defence, and automotive sectors is increasing due to their ability to provide instructional training to defence personnels, mechanics, technicians, and pilots, among others by engaging them in a simulated environment.

Global Augmented and Virtual Reality Market Analysis

On the basis of technology, the market is bifurcated into augmented reality and virtual reality, with augmented reality sub-divided by type into market-based augmented reality and market-less augmented reality and virtual reality sub-divided by type into non-immersive systems and semi-immersive and fully immersive technology.

Based on device type, the market is categorised into augmented reality devices and virtual reality devices, with augmented reality devices sub-divided by type into head-mounted displays, head-up displays, and handheld devices and virtual reality devices sub-divided by type into head-mounted displays, gesture-tracking devices, and projector and display walls.

On the basis of enterprise size, the augmented and virtual reality market segmentation includes small and medium enterprises and large enterprises. Based on application, the market is classified into consumer and enterprises. On the basis of end use, the market is segregated into gaming, entertainment and sports, aerospace and defence, healthcare, education, manufacturing, retail, and automotive, among others. Based on region, the market is divided into North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.

CAGR 2024-2032 - Market by Country
UK 27.7%
USA 27.4%
China 25.4%
Germany 25.3%
Australia 24.6%
Canada XX%
France XX%
Italy XX%
Japan XX%
Saudi Arabia XX%
Brazil 24.5%
Mexico XX%
India 24.2%

The comprehensive EMR report provides an in-depth assessment of the market based on the Porter's five forces model along with giving a SWOT analysis. The report gives a detailed analysis of the following key players in the global augmented and virtual reality market, covering their competitive landscape and latest developments like mergers, acquisitions, investments, and expansion plans.

  • Google LLC 
  • Microsoft Corporation 
  • Apple Inc. 
  • Meta Platforms, Inc. 
  • Samsung Electronics Co., Ltd. 
  • Lenovo Group Ltd.
  • Seiko Epson Corporation
  • HTC Corporation 
  • Sony Corporation
  • Magic Leap, Inc. 
  • Other

Market Share by Technology

Virtual reality is expected to account for a significant augmented and virtual reality market share in the coming years. This growth can be attributed to the rising demand for virtual reality HMDs for industrial applications. The technology aids in reproduction of the architecture of the actual surroundings virtually, removing complexities in tasks. Additionally, utilisation of virtual reality in educational settings and classrooms aids educators in conducting motor and reasoning activities, supporting the market expansion.

Market Share by Region

The Asia Pacific is anticipated to witness significant growth over the forecast period owing to the expansion of the manufacturing, automotive, gaming, and retail sectors in the region. The prominent presence of low-cost hardware manufacturers and increased investments by the various key market players in the Asia Pacific are offering lucrative growth opportunities to the market. The increasing utilisation of virtual and augmented reality in factories due to the rising automation is boosting the augmented and virtual reality market demand.

Competitive Landscape

Google LLC, headquartered in California, United States, is a multinational company that is involved in augmented and virtual reality, artificial intelligence, online advertising, search engine technology, and quantum computing, among others.

Microsoft Corporation, founded in 1975 is a software development company that is based in Washington, United States. The company specialises in virtual and augmented reality, educational software, and artificial intelligence, among others.

Apple Inc. is known for manufacturing, designing, and marketing personal computers, wearables and accessories, and smartphones, among others. The company develops computers that feature innovative graphical user interface and is headquartered in California, United States.

Other augmented and virtual reality market key players include Meta Platforms, Inc., Samsung Electronics Co., Ltd., Lenovo Group Ltd., Seiko Epson Corporation, HTC Corporation, Sony Corporation, and Magic Leap, Inc., among others.

Key Highlights of the Report

REPORT FEATURES DETAILS
Base Year 2023
Historical Period 2018-2023
Forecast Period 2024-2032
Scope of the Report

Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment:

  • Technology
  • Device Type
  • Enterprise Size
  • Application
  • End Use
  • Region
Breakup by Technology
  • Augmented Reality
  • Virtual Reality
Breakup by Device Type
  • Augmented Reality Devices
  • Virtual Reality Devices
Breakup by Enterprise Size
  • Small and Medium Enterprises
  • Large Enterprises
Breakup by Application
  • Consumer
  • Enterprises
Breakup by End Use
  • Gaming
  • Entertainment and Sports
  • Aerospace and Defence
  • Healthcare
  • Education
  • Manufacturing
  • Retail
  • Automotive
  • Others
Breakup by Region
  • North America
    • United States of America 
    • Canada
  • Europe
    • United Kingdom
    • Germany
    • France
    • Italy
    • Others
  • Asia Pacific
    • China
    • Japan
    • India
    • ASEAN
    • Australia
    • Others
  • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Others
  • Middle East and Africa
    • Saudi Arabia
    • United Arab Emirates
    • Nigeria
    • South Africa
    • Others
Market Dynamics
  • SWOT Analysis
  • Porter's Five Forces Analysis
  • Key Indicators for Demand
  • Key Indicators for Price
Competitive Landscape
  • Market Structure
  • Company Profiles
    • Company Overview
    • Product Portfolio
    • Demographic Reach and Achievements
    • Certifications
Companies Covered
  • Google LLC 
  • Microsoft Corporation 
  • Apple Inc. 
  • Meta Platforms, Inc. 
  • Samsung Electronics Co., Ltd. 
  • Lenovo Group Ltd.
  • Seiko Epson Corporation
  • HTC Corporation 
  • Sony Corporation
  • Magic Leap, Inc. 
  • Other

*While we strive to always give you current and accurate information, the numbers depicted on the website are indicative and may differ from the actual numbers in the main report. At Expert Market Research, we aim to bring you the latest insights and trends in the market. Using our analyses and forecasts, stakeholders can understand the market dynamics, navigate challenges, and capitalize on opportunities to make data-driven strategic decisions.*

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Key Questions Answered in the Report

The market reached a value of approximately USD 27.79 billion in 2023.

The market is projected to grow at a CAGR of 24.6% between 2024 and 2032.

The market is estimated to witness a healthy growth in the forecast period of 2024-2032 to reach USD 201.13 billion by 2032.

The major market drivers include increased incorporation by aerospace and defence sector and bolstering utilisation of augmented and virtual reality in commercial sector due to rising adoption of handheld and mobile devices.

The key trends fuelling the growth of the market include increased adoption by the healthcare sector due to provision of enhanced patient experience and rising utilisation of augmented and virtual reality by various e-commerce and online retail platforms to boost consumer experience.

The major regions in the market are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.

The end uses of augmented and virtual reality include gaming, entertainment and sports, aerospace and defence, healthcare, education, manufacturing, retail, and automotive, among others.

The key players in the market are Google LLC, Microsoft Corporation, Apple Inc., Meta Platforms, Inc., Samsung Electronics Co., Ltd., Lenovo Group Ltd., Seiko Epson Corporation, HTC Corporation, Sony Corporation, and Magic Leap, Inc., among others.

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