Report Overview

The global anime market reached a value of approximately USD 31.62 billion in 2023. The market is projected to grow at a CAGR of 9.6% between 2024 and 2032, reaching a value of around USD 72.55 billion by 2032.

2023

Base Year

2018-2023

Historical Year

2024-2032

Forecast Year

  • Anime is deeply connected with other segments like manga, character merchandise, and games.
  • According to industry reports, the demand for anime soared by 118% between 2020 and 2022, thereby propelling growth of the anime market.
  • In the coming years, heightened penetration of streaming services and the increasing media consumption are expected to favour the market.

Competitive Landscape

To gain scalability in the global market, anime market players are leveraging digital platforms for wider distribution and enhancing production capabilities by collaborating with various international sources. They diversify their genre offerings, use advanced technologies like VR for greater immersion, and look for new revenue streams such as merchandise and gaming adaptations. Reaching out to international markets and enhancing engagement with the community can solidify the grip of these anime companies further, ensuring long-term growth in this dynamic and competitive landscape.

Key Market Players

Key industry leaders in this market are:

Established as an affiliate company of the Japanese anime content producer, distributor, and music production company Aniplex Inc., Aniplex of America is considered one of the most acclaimed anime content producers and distributors in Japan. It also supports music production, adding to its entertainment capabilities.

Founded in 1998, Bones, Inc. is a Japanese animation studio known for producing well-liked series such as Wolf's Rain, No. 6, RahXephon, and Scrapped Princess. The studio has received wide acclaim for the unique style of animation and storytelling.

Crunchyroll, LLC is an independent joint venture between Sony Pictures Entertainment and Aniplex, affiliates of Sony Group Corporation. With a focus on streaming anime, it streams the biggest anime library and other related content to global viewers.

Kyoto Animation Co., Ltd. is a Japanese publishing and animation light novel company established in 1985. It was known for the many quality productions that the company received, some of which include K-On! series in 2009 and Violet Evergarden in 2018.

Other players operating in the anime market are MADHOUSE Inc., P.A.WORKS Co.,Ltd., Pierrot Co.,Ltd., STUDIO GHIBLI Inc., TOEI ANIMATION Co., Ltd., and VIZ Media, LLC, among others.

Anime Market Report Snapshots

Anime Market Size

Anime Market Share

Anime Market Trends

Anime Market Growth

Anime Market Regional Analysis

Anime Companies

*While we strive to always give you current and accurate information, the numbers depicted on the website are indicative and may differ from the actual numbers in the main report. At Expert Market Research, we aim to bring you the latest insights and trends in the market. Using our analyses and forecasts, stakeholders can understand the market dynamics, navigate challenges, and capitalize on opportunities to make data-driven strategic decisions.*

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Key Questions Answered in the Report

In 2023, the market reached an approximate value of USD 31.62 billion.

The market is estimated to grow at a CAGR of 9.6% between 2024 and 2032.

The market is estimated to witness a healthy growth during 2024-2032 to reach around USD 72.55 billion by 2032.

The major factors driving the market growth are the rapid globalisation and growing popularity of J-pop, growth of the gaming and entertainment industry, and increasing influence of social media.

The key trends aiding the market include the advent of streaming services and the rapid technological advancements and integration of VR to create immersive experience for the audience.

The key regions are North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa.

The major revenue sources are television, movie, video, internet distribution, merchandising, and music, pachinko, and live entertainment.

The major players in the market are Aniplex of America, Inc., Bones, Inc., Crunchyroll, LLC, Kyoto Animation Co.,Ltd., MADHOUSE Inc., P.A.WORKS Co.,Ltd., Pierrot Co.,Ltd., STUDIO GHIBLI Inc., TOEI ANIMATION Co., Ltd., and VIZ Media, LLC, among others.

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